Ludography
70/100
Players7 ratings
68/100
Critics5 reviews
Conduit 2 cover

2011 · High Voltage Software · First-person shooter · Light gun shooter

Conduit 2

Nintendo exclusive

Conduit 2's single player mode has had many changes from the first game. Players have the ability to flip over objects such as tables, bookshelves and soda machines to use as cover, and shoot off enemy armor and helmets to expose weak spots. A sprint button has been added to allow players to charge or flee from opponents. Players can ride on vehicles in certain levels and fire weapons from them.

Released
19 April 2011
Platforms
Wii
Genres
First-person shooterLight gun shooterScienceShooter
Developers
High Voltage Software
Publishers
—
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionScience fiction
Country
United States
Age ratings
PEGI 16ESRB T
Languages
English

About

Conduit 2 is a first-person shooter video game developed by High Voltage Software for the Wii video game console. It is the sequel to The Conduit. The definite article of the original title was dropped during development as the developers considered it "too much of a mouthful".

The game makes use of the Quantum3 engine, a game engine designed by High Voltage Software specifically for the Wii. The engine allows effects such as bump mapping, reflection and refraction, and gloss and detail mapping to be implemented. Conduit 2 supports a wide variety of peripherals such as Wii MotionPlus, Classic Controller, Classic Controller Pro, and the PDP Headbanger Headset.

Keywords

  • aliens
  • helicopter
  • death
  • futuristic
  • online
  • hacking
  • sequel
  • level selection
  • darkness
  • explosion
  • death match
  • split-screen multiplayer

Media

Conduit 2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

Conduit 2's single player mode has had many changes from the first game. Players now have the ability to flip over objects such as tables, bookshelves and soda machines to use as cover, and shoot off enemy armor and helmets to expose weak spots. A sprint button has been added to allow players to charge or flee from opponents. Players can ride on vehicles in certain levels and fire weapons from them.

At the beginning of levels, players can choose their weapon loadouts, and customize their character's appearance and ability upgrades. The use of iron sights has been implemented, and grenades explode on a timer. Levels are less "corridor-based" in design, with multiple paths to explore. The game's story unfolds during gameplay through triggered scripted sequences instead of through cutscenes as in the first game.

Story

The backstory for the game is told primarily through scan-able conspiracy objects scattered throughout the game. Conduit 2's backstory relies heavily on Sumerian mythology and the Reptilian Conspiracy, a conspiracy theory that the Annunaki, a group of Sumerian deities, were actually extraterrestrials who used humans as slaves and entertainment. The progenitors fill this role in Conduit 2, serving as a basis for the Annunaki deities and having since scattered themselves across the world, secretly controlling and influencing the governments and people of their respective areas. References are also made to Tiamat and the Deluge myth.

In addition, Conduit 2 incorporates other conspiracies such as the Dropa stones, Tunguska event, and the disappearance of Col. Percy Fawcett.

Development

Development of Conduit 2 began after The Conduit shipped in June 2009. The game was announced on March 29, 2010, after months of speculation of a sequel's existence. During the production of the first game, development resources were spread thin as both the gameplay and the game's engine were designed simultaneously. For Conduit 2, the developers were able to devote their resources fully to game design, as the engine had already been made.

As they did during the development of the first game, High Voltage Software asked for feedback from fans for what features they wanted to see in the game. Features such as split-screen, sniper rifles and female characters were put in at fans requests. Sean Ratcliffe, Vice President of Marketing, SEGA of America said: "The Conduit 2 is an enormous sequel. Not only does it greatly improve and expand on the original, the online and co-op play modes aim to raise the bar for Wii war games."

Reception

From the E3 playable preview, Conduit 2 was met with positive expectations from reviewers, praising the many improvements from the first game such as those in the multiplayer mode.

Conduit 2 has received mixed responses from critics, with a score of 64 on Metacritic. Nintendo Power gave Conduit 2 a 7.5/10, stating that it still had some flaws but praising the effort in addressing criticism about the first game. Official Nintendo Magazine UK gave it 84% criticising the "B-Movie" plot but praising the visuals and level design.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii19 April 2011North America · Europe 21 April 2011 · Australia 21 April 2011

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Description adapted from its source, CC BY-SA 4.0.