
Where to get it

1995 · Historical · Real-time strategy
Conqueror A.D. 1086
Strategy/managerial game set in the medieval England. The player starts out as a young knight in control of a small fiefdom and performs the usual managerial decisions to develop the economy, raise an army and expand their territory. RPG and arcade game-play are also thrown into the mix as the player has to develop their character as a knight, going to melee and joust tournaments (actually arcade sequences) to gain experience. These also have other uses such as affecting popularity and offering a chance to expand the fiefdom by allowing to courtship noble ladies.
- Released
- 1995
- Platforms
- MS-DOSWindows
- Genres
- HistoricalReal-time strategyRole-playingStrategy
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Themes
- Historical
- Country
- United States
- Age ratings
- ESRB TUSK 12
- Languages
- English
About
Conqueror A.D. 1086 is a medieval strategy computer game released in 1995 by Sierra On-Line, Inc.
Media

The articlegameplay, story, development, reception
Gameplay
The player must control a lord as he tries to develop an army of knights and soldiers in order to challenge the king for the throne of England. Travelling on the medieval roads is not like traveling on today's superhighways (and requires months to get from one end of England to the other). Rivers also provide a quick path to get to the target village but the player must watch out for bandits that will attack him and his hired men. Starting the game as a 12-year-old boy, you are given only some money and a basic sword. The player can either answer a variety of moral questions or choose a pre-generated character.
At the age of 18, the player is assigned a fiefdom to oversee in addition to a substantial amount of land. All games end at the player's 30th birthday. If the player doesn't slay a dragon or overthrow the King of England by then, the game is considered to be lost. While not fighting in battles or tournaments, the player can develop his fiefs with agricultural and civic developments similar to SimCity; examples of these buildings include chapels, stables, storehouses, and farms.
Reception
Computer Game Review argued, "The scope of this project was more than either its budget or its talent could handle."
Releases by platformdates and regions as published
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Collections2 collections
Genres
- Real-time strategy gamesList of games
- Historical gamesGames set in the Post-classical Era (500–1500)
Description adapted from its source, CC BY-SA 4.0.