Ludography
Conqueror cover

1988 · David Braben · Shooter · Strategy

Conqueror

Command your squad of tanks and destroy the enemy.

Released
1988
Platforms
Acorn ArchimedesAmigaAtari STAtari ST/STEMS-DOS
Genres
ShooterStrategyTacticalThird-person shooterWorld War II
Developers
David Braben
Publishers
Superior Software
Modes
Single-player
Perspective
Third personBird view / Isometric
Themes
ActionWarfare
Country
United Kingdom

About

Conqueror is a video game released as the follow-up to Zarch (also known as Virus), using the same landscape engine. It is a third-person shooter with strategy elements in which the player controls a fleet of tanks. It was originally developed and released on the Acorn Archimedes by Superior Software in 1988 and ported to other home computers in 1990 by Rainbow Arts. The game was well received, particularly for its blend of strategy and arcade action.

Keywords

  • modern warfare
  • vehicular combat
  • real-time
  • war
  • tank
  • vehicle combat
  • modern military

The articlegameplay, story, development, reception

Gameplay

The game is set in the Second World War era and in a 3D polygonal environment. The player controls a fleet of tanks from either the American, German or Russian army. There are various tanks available with different abilities from light, fast tanks that are easily damaged to heavy, slow tanks with high firepower.

The player controls an individual tank from a third-person perspective with computer AI controlling the other friendly tanks as well as the enemy tanks. By switching to a map screen, the player can change which tank they control and also direct tanks to different places on the map. The game carries on in real-time while the player is looking at the map. Control can be split so that two players can cooperate to control the tank so one player drives the tank while the other controls the gun. Single players can choose for the computer to take the role of the second player or control both together.

Development

Conqueror was designed and coded by Jonathan Griffiths using the Zarch game engine which was created by David Braben (co-author of Elite). Like Zarch, it was originally developed and released on the 32-bit Acorn Archimedes. It was published in 1988 by Superior Software.

Following the success of Virus, the name given to Zarch for its multi-format release in 1988, Conqueror was also ported to the Amiga, Atari ST and DOS. The Amiga and ST ports were carried out by Griffiths (with graphics by Torsten Zimmerman), while the DOS version was ported by Chris Sawyer. These versions were released by Rainbow Arts in 1990.

Reception

The game was well received by critics, generally comparable to Zarch/Virus. The Archimedes version was given a score of 931 (out of 1000) by ACE magazine and 87% by The Games Machine who viewed it as an improvement over Zarch; "With more depth than Superior's previous Archimedes game, Conqueror is a change towards the more strategic style of game and as such is a change for the better - a product that is addictive and challenging in both the arcade and strategy sense of the word".

The later versions generally scored slightly lower in the multi-format magazines with ACE giving the Amiga and ST versions 925 and 920 respectively, while The Games Machine gave both the ST and DOS versions 80%. Amiga Format called the game "first-class", and said it "will appeal to everyone who likes a good blast but also likes to think they can master a situation by good tactical planning", awarding a score of 93%.

Releases by platformdates and regions as published

PlatformReleasedRegions
Acorn Archimedes1 July 1988Europe
Atari ST/STE31 December 1989Europe
Amiga31 December 1990Europe
MS-DOS31 December 1990Europe

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Platform libraries

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Description adapted from its source, CC BY-SA 4.0.