Ludography
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Console Archives: MagMax cover

1986 · Nichibutsu · Adventure · Arcade

Console Archives: MagMax

Nintendo console exclusive

A horizontal scrolling shooter, players control the title hover ship in an attempt to completely construct the ship into a giant robot and to destroy any enemies attempting to stop it.

Released
18 March 1986
Platforms
Amstrad CPCArcadeCommodore 64Commodore C64/128/MAXNESNintendo Switch 2Wii UZX Spectrum
Genres
AdventureArcadeShoot 'em upShooter
Developers
Nichibutsu
Publishers
Fujisankei Communications International
Perspective
Third personBird view / IsometricSide view
Themes
ActionScience fiction
Country
Japan
Age ratings
CLASS_IND LCERO A
Languages
Japanese

About

MagMax is a 1985 horizontally scrolling shooter video game developed and published by Nichibutsu for arcades. It was ported to the Nintendo Entertainment System, released in Japan on March 19, 1986, and by FCI in North America in October 1988. The game was also ported to the Commodore 64, ZX Spectrum, and Amstrad CPC by Ocean Software and released on their Imagine label in 1987.

The three-headed mechanical dragon found as a boss character in the game, known as Babylon, strongly resembles Mecha-King Ghidorah from the Godzilla franchise. Hamster Corporation acquired the rights to the game alongside Nichibutsu's intellectual property, and released the game as part of their Arcade Archives series for the PlayStation 4 in 2015 and the Nintendo Switch in 2020, as well as the NES version for their Console Archives series for the Nintendo Switch 2 and PlayStation 5 in May 2026.

Keywords

  • anime
  • shoot 'em up
  • mecha
  • pixel art
  • sequel
  • based on - anime
  • students
  • based on - comics

Media

Console Archives: MagMax screenshot 1

The articlegameplay, story, development, reception

Gameplay

Players control the titular spaceship in an attempt to completely construct the ship into a giant robot and to destroy any enemies attempting to stop it. The ship must avoid various obstacles while shooting enemies on a 3D field. After a successful transformation into the robot, the ship gains increased mobility, while the gameplay becomes that of a typical horizontal scrolling shooter.

Reception

In Japan, Game Machine listed MagMax as the second most successful table arcade unit of April 1985.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade18 March 1986Japan
Commodore C64/128/MAX31 December 1986Europe
Amstrad CPC31 December 1987Europe
ZX Spectrum31 December 1987Europe
Wii U14 September 2016Japan

Editions and related releases

Ported as
MagMaxArcade Archives: MagMax
Built on it
MagMax

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.