

1983 · Stamper brothers · Action · Arcade
Cookie
Charlie the Chef keeps all the ingredients locked away in the pantry, only letting them out when he wants to cook them!
- Released
- 1983
- Platforms
- ZX Spectrum
- Genres
- ActionArcadeShooter
- Developers
- Stamper brothers
- Publishers
- Ultimate Play the Game
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Action
- Country
- United Kingdom
- Languages
- English
About
Cookie is a cooking-themed shoot 'em up developed and published by Ultimate Play the Game that was released exclusively for the ZX Spectrum in 1983. In the game, Charlie the Chef has to bake a cake, however his five ingredients are sentient and attempt to escape his pantry, enabling his quest to re-capture them. The game was written by Chris Stamper with graphics by Tim Stamper. It received mixed reviews upon release, with critics praising the graphics, but criticising the hard difficulty and its similarities to Pssst.
Keywords
- cooking
Media
The articlegameplay, story, development, reception
Gameplay
The game is presented from a 2D perspective, and the main objective involves Charlie the Chef baking a cake from evil, sentient ingredients. The five ingredients vary from Mixed Peel, Chunky Chocolate, Crafty Cheese, Sneaky Sugar and Colonel Custard, who will all jump out of the pantry and try to avoid the player whenever possible.
The player starts the game with three lives. Several ingredients will fly around the screen simultaneously, and if the player touches an ingredient with their body, a life will be deducted. The player's objective is to put the ingredients into the cooking bowl before they either fall into the dustbins on either side or knock the player into the bowl. As a defence, Charlie the Cook can shoot flour sacks, which will push the ingredients further in the direction they are moving in.
Development
A version was also created for the BBC Micro and was scheduled for release in 1984; however, it was never commercially released.
Cookie was one of the few Spectrum games also available in ROM format for use with the Interface 2, allowing "instantaneous" loading of the game (the normal method of cassette loading could take several minutes).
Reception
Matthew Uffindell of Crash praised the game overall, despite thinking it was overshadowed by Ultimate's Tranz Am. Uffindell stated the gameplay was addictive and challenging, despite thinking it was similar to its predecessor, Pssst. Lloyd Mangram of Crash considered the game to be overlooked and underrated, despite him suggesting that it was the most difficult of all games developed by Ultimate. Mangram praised the graphics as detailed, fast and "amusing", owing to the game's sentient ingredients. Reviewers of Home Computing Weekly similarly praised the graphics and sound, stating that they "are well up to Ultimate's standards".
A reviewer from Sinclair User stated that the graphics were of "arcade and cartoon" quality, and criticised the game's concept, suggesting that the player would lose interest after completing a few levels. Mangham, however, praised its playability, heralding that it was "great fun" to play and easy to adapt to. Sinclair User opined that first impressions of the game were important to the customer, and stated that the player may feel cheated due to the game's similarities to Pssst.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Ultimate Play The Game: The Collected Works
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
