Ludography
Cool Boarders: Code Alien cover

2000 · UEP Systems · Snowboarding · Sports

Cool Boarders: Code Alien

PlayStation exclusive

Cool Boarders: Code Alien is the only Cool Boarders title to be released exclusively in Japan.

Released
21 December 2000
Platforms
PlayStation 2
Genres
SnowboardingSports
Developers
UEP Systems
Publishers
—
Series
Cool Boarders
Modes
Single-player
Perspective
Third person
Country
Japan

About

Cool Boarders: Code Alien is a 2000 snowboarding video game developed and published by UEP Systems exclusively for the PlayStation 2. It is the only Cool Boarders title to be released exclusively in Japan.

The articlegameplay, story, development, reception

Gameplay

Cool Boarders: Code Alien contains five play modes including extreme, trick, trick master, license mode, and a mixed mode called snowboarding combined. In the extreme, trick, and trick master modes, players earn points either by performing tricks off of obstacles or by linking tricks together to create combinations. The trick master mode serves acts as a tutorial in which players are sent down an endlessly repeating ski slope while being prompted to perform increasingly difficult tricks. License mode requires players to navigate a series of obstacles in order to obtain a series of licenses.

The snowboarding combined mode combines the game's downhill racing and trick tournament elements. Both the extreme and trick modes can be played with multiple players.

Reception

GameSpot wrote in a January 2001 review of the game that its production was "top-notch", citing that the game possessed quirky characters and a comic sensibility.

This game was well-liked by Cool Boarders 2 cult fans because it is very similar, but the gameplay is more fluid, and the graphics are greatly improved. Similar to Cool Boarders 2, it is possible to do a wide variety of tricks, there are huge jumps, and there are a lot of wildly entertaining game modes. Cool Boarders: Code Alien has a noticeable improvement to the camera work, the terrain and obstacle variety, and the realism. Also, it is much easier to land tricks because there is added air control. There are fewer forced hazards, although there are still too many in this title, so the player can also enjoy playing the game with fewer in-play interruptions.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 221 December 2000Japan

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.