
- 79/100
- Players68 ratings
- 80/100
- Critics1 review
More scores
- Metacritic16 critic reviews
- 74/100
- Metacritic usersuser score
- 83/100
- GameFAQsTough
- 3.86/5
- Player reviews
- 74% positive537 reviews
- Runs on
- Windows
- Price
- US$4.99
Where to get it

2000 · GSC Game World · Real-time strategy · Strategy
Cossacks: Back to War
Cossacks: European Wars is a real-time strategy computer game for Windows made by the Ukrainian developer GSC Game World. It was released on April 24, 2001. The game has an isometric view and is set in the 17th and 18th centuries of Europe. It features sixteen playable nations each with its own architectural styles, technologies and units.
- Released
- 28 November 2000
- Platforms
- Windows
- Genres
- Real-time strategyStrategy
- Developers
- GSC Game World
- Publishers
- Strategy First
- Series
- Cossacks
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- FantasyHistoricalWarfare
- Country
- Ukraine
- Age ratings
- ESRB TUSK 12PEGI 12
- Languages
- English
- Time to beat
- 30hmain story46hcompletionist
About
Cossacks: European Wars (Ukrainian: Козаки: Європейські війни) is a real-time strategy video game for Microsoft Windows made by the Ukrainian developer GSC Game World. It was released on 28 November 2000. The game has an isometric view and is set in the 17th and 18th centuries of Europe. It features sixteen playable nations each with its own architectural styles, technologies and no limit on unit numbers.
Players must avoid famine and engage in army expansion, building construction and simple resource gathering. Mission scenarios range from conflicts such as Thirty Years' War to the War of the Austrian Succession, and the game is renowned for the seemingly unlimited number of units players may control. This ability set it apart from other games of the time such as Age of Empires and Empire Earth.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
There are 6 basic resources in the game that are crucial to the player's military victory. These are gold, wood, food, stone, iron and coal. Gold, iron and coal may only be acquired by constructing mines over a designated resource area and sending peasants into them whereas food is cultivated from mills and via the use of fishing boats. Wood and stone are gathered by conventional means and there are also specific areas where these may be collected.
Depending on the type of unit or structure being built, the amount of resources needed to create a unit/structure would inflate quantitatively with each successive one built or trained. Depleted resources would result in an undesirable penalty for the player such as a lack of food will signify a famine for the state and the player's units will die from lack of supplies. Similarly, a lack of coal and iron means that shooters and cannons will cease to fire their weapons whereas a lack of gold will mean that units which require maintenance paid will commit mutiny against the state. The economic workforce consists of peasants who can multitask and also attack enemy soldiers.
Development
Cossacks: European Wars was developed in Ukraine by GSC Game World. The game has been noted for artistic qualities and great graphics, in particular the special effects which were once described as "second to none". Another remarkable feat is the technology tree having more than 300 upgrades.
Desires to create the game Cossacks began in 1997, when Age of Empires was published, and development started in 1998. The 17th and 18th centuries were selected because the most obvious continuation of Age of Empires would be medieval Europe and Cossacks was its logical successor, not a competitor. At first, Cossacks was supposed to be about the confrontation in Ukraine and Russia and there would be four nations: Ukraine, Russia, Europe and Turkey. The game would be sold in the domestic market.
Reception
John Bye of Eurogamer described Cossacks: European Wars as a "massive hit". Publisher CDV Software told investors that the game was "very successful" through the end of 2000, after its release late that year. It sold well in Russia, where consumers purchased over 300,000 units by December 2001. It was also popular in Britain, reaching #1 on the sales charts and selling roughly 100,000 copies by that date, according to GSC Game World.
The United Kingdom's Entertainment and Leisure Software Publishers Association (ELSPA) ultimately gave Cossacks a "Silver" sales award in September 2002, for 100,000 sales in the region. Conversely, the developers were let down by the game's poor performance in the United States, where it launched at #8 on NPD Intelect's computer game sales chart for the week of 29 April 2001. It was absent by its second week. By May 2004, Cossacks had sold above 150,000 units in France alone.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Cossacks AnthologyAll Cossacks and American Conquest
- Remade as
- Cossacks 3
- Standalone expansions
- Cossacks: Back to WarCossacks: The Art of War
- Basis for
- Cossacks 3
- Built on it
- Cossacks: The Art of WarCossacks: Back to WarCossacks 3
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Collections1 collection
Genres
- Real-time strategy gamesList of expansions
Description adapted from its source, CC BY-SA 4.0.


