Ludography
40/100
Critics1 review
Critter Round-Up cover

2008 · Epicenter Studios · Puzzle

Critter Round-Up

Nintendo exclusive

Quickly corral the critters into their own pens!

Released
25 March 2008
Platforms
Wii
Genres
Puzzle
Developers
Epicenter Studios
Publishers
Konami
Modes
MultiplayerSingle-player
Engine
Vicious Engine
Country
United States
Age ratings
ESRB E
Languages
English

About

Critter Round-Up (Saku Saku Animal Panic in Japan) is a puzzle video game developed by Epicenter Studios and Konami for the Wii. It was released as a WiiWare launch title in Japan on March 25, 2008, North America on May 19, 2008 and in Europe on August 29, 2008. It costs 1,000 Wii Points.

Keywords

  • digital distribution
  • wiiware
  • digital distribution only

Media

Critter Round-Up screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player controls a farmer who must build fences to contain several animals. Players must separate species from each other while avoiding running into them and keeping them away from predators. Occasionally, a present will drop from the sky which, if collected, gives the player a power-up such as food to attract the animals or a spray to repel them. Elements of the gameplay resemble that of the arcade game Qix.

The main Adventure Mode features 50 levels across five different environments, each with their own species. In addition, Critter Round-Up also features a Marathon mode with infinite levels and support for up to four players, as well as minigames such as Snowball Soccer and Predator Rampage.

Development

During a brainstorming session, the Chief Creative Officer of developer Epicenter Studios, Brian Jury, had been thinking about games like Qix a lot, and was trying to think of a way to make a new game out of that kind of game. The method to executing this came to him in a dream. After this, he wrote down the concept and presented it to the team, and development of Critter Round-Up began. Development began in November 2007.

Epicenter Studios began working with Konami on the game after its agent recommended pitching ideas to it. Konami enjoyed the concept for Critter Roung-Up, with the caveats being that they wanted it to be a launch title for the Wii's WiiWare service. However, the exact date the service would launch was up in the air, and Epicenter had to guess when it may launch. They speculated that it would launch in March, and so they limited the development time to three months They were able to get it done in this span of time by using the Vicious Engine, which they were familiar with.

Reception

Critter Round-Up received generally average to above average reviews.

Wii Fanboy gave it 7.5/10, believing that the gameplay was "fun and addicting" and "loaded with a surprising amount of depth." GameSpot gave it a 7/10, praising the co-op mode and calling it "a good choice for light puzzle action and wacky multiplayer fun", but noting that, with the game aimed towards a younger audience, "folks looking for a mature puzzler are advised to look elsewhere".

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii19 June 2008Worldwide

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
WiiWBWPEurope—
WBWJJapan—
WBWENorth America—

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.