Ludography
Crystal Monsters cover

2010 · Gameloft · Role-playing

Crystal Monsters

Nintendo exclusive

Set off on a journey to collect 160 monster and become the greatest monster breeder. Also put your friends faces on three of your favorite monsters.

Released
26 July 2010
Platforms
Nintendo DSlist of DSiWare games and applications
Genres
Role-playing
Developers
Gameloft
Publishers
—
Modes
Single-player
Country
Japan
Age ratings
ESRB E

About

Crystal Monsters, originally released in Japan in 2008 as Monster Chronicle for mobile phone, is a role-playing video game developed by Gameloft for Nintendo DSiWare. The game was released in PAL regions on July 30, 2010, and in North America on July 26, 2010.

Crystal Monsters is played in a third-person view overhead perspective and takes place in a fictional world called Earth in which the player navigates the main character.

Keywords

  • dsiware

Media

Crystal Monsters screenshot 1

The articlegameplay, story, development, reception

Gameplay

The gameplay of Crystal Monsters involves the capture and training of a variety of creatures called monsters. Monsters can learn up to four moves called skills. Just like in most role-playing video games, monsters are able to gain experience points and level up after battles, making them stronger.

The game uses a turn-based system. Whenever the player encounters a wild monster or challenges a trainer, the screen changes to a battle scene with the opposing monsters and an option menu. The player may have up to three monsters on your team. You can attack, pass to the next monster on the team, use an item or flee the fight.

Story

The player controls the protagonist from an overhead perspective and navigates him around a fictional world called Earth with the goal of becoming the greatest trainer. There are two kinds of people in this world: those who can see monsters (called Neo-Seeds) and those who cannot (Pure-Breeds).

This game features a total of 9 towns, along with different terrains, such as routes, dungeons, etc. The protagonist is a young boy who lives in Dicot. He has a dream of being given a choice of one of 3 different starter monsters by his friend Bishop: A Fire-type (Kiticon), Water-type (Tadpolaris) or Plant-type (Flowerpower). After waking up in school and realising it was all a dream, he goes outside and sees a bully named Rudiger steal Bishop's Essence Core.

Reception

Lucas M. Thomas of IGN criticized Crystal Monsters for being "unbalanced in monster selection, and boringly repetitive."

Marcel van Duyn of Nintendo Life said "Although it might be almost sickening to Pokémon fans to see how similar this is to their beloved franchise, we can't really be too critical of it. It's only 500 DSi Points (300 less than most Gameloft games), and for what it is, it's actually quite a decent, if simple, imitation."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Nintendo DS26 July 2010North America · Europe 30 July 2010

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo DSKCOVEurope—
KCOENorth America—

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Description adapted from its source, CC BY-SA 4.0.