Ludography
80/100
Players4 ratings
69/100
Critics3 reviews

Where to get it

Culdcept Saga cover

2006 · Board game · Card game

Culdcept Saga

Xbox exclusive

Culdcept Saga (カルドセプト サーガ Karudoseputo Saaga?) is a video game developed exclusively for the Xbox 360 video game console. It is the first entry for a Microsoft console in the Magic-meets-Monopoly game franchise that included previous installments on the PlayStation, PlayStation 2, Sega Saturn and Dreamcast.

Released
22 November 2006
Platforms
Xbox 360
Genres
Board gameCard gameQuizStrategyTurn-based strategy
Developers
—
Publishers
Bandai Namco Entertainment
Series
Culdcept
Modes
MultiplayerSingle-player
Themes
Fantasy
Country
Japan
Age ratings
ESRB T
Composers
Kenji Ito

About

Culdcept Saga (カルドセプト サーガ, Karudoseputo Sāga) is a video game in the Culdcept series developed exclusively for the Xbox 360 video game console. It is the first entry for a Microsoft console in the franchise.

A demo of the title was made available to Xbox Live users on December 4, 2007. The demo includes two different pre-made card decks and supports both single player gameplay and local multiplayer for up to four players. Initially released in Japan in 2006, the full game wasn't released in North America until more than a year later, in February 2008, but has never been released in Europe or Australia.

Keywords

  • ghosts
  • anime
  • evolution
  • vampire
  • magic
  • turn-based
  • summoning support
  • achievements
  • online
  • artificial intelligence
  • dice
  • teleportation

Media

Culdcept Saga screenshot 1

The articlegameplay, story, development, reception

Gameplay

As in Monopoly, players in Culdcept Saga roll dice and move around a game board, attempting to claim spaces and assess fees against other Cepters who land there. Unlike Monopoly, squares are claimed by summoning creatures to guard them, and players who land on them can opt to challenge this creature with one of their own rather than pay the toll. If successful, the challenger claims ownership of the square. The winner of the game is the first player to return to the starting location after amassing a sufficient quantity of magic/mana.

Creatures are summoned from customized decks ("books") of cards which players design ahead of time from their available pool of cards. Other cards in these decks bestow items to temporarily enhance creature abilities, or represent spells which can influence players or locations on the game board. The standard gameplay options fix the size of each deck at 50 cards, although this is customizable during multiplayer matches.

Story

As the game begins, the player-nameable "Boy" protagonist sells himself into slavery to help his struggling village. While departing the village with his new owner, the two encounter a mysterious woman carrying a deck of magical cards which respond powerfully to the young man's presence. As the woman, Princess Faustina, pleads with the slaver to release the boy (whom she refers to as "the savior"), all three are set upon by Rilara, a traveling bandit. It is here that the young man, controlled by the player, learns that he is actually a Cepter, a powerful individual who can control magical cards. Using cards borrowed from Faustina, he defeats Rilara and begins his journey towards becoming a master Cepter.

The protagonist is sold by the slaver to an arena, and must fight other Cepters to earn his freedom. When he finally does, Faustina takes him to her home, the Advatarian Empire. Her father tells her to go to the four neighboring elementally-themed lands and negotiate for peace. However, after they finish doing this, it is revealed that the king only did it as a ploy to launch an all-out attack.

Development

The story for Culdcept Saga was written by Tow Ubukata, a science fiction and anime author.

The main composer for the game's music was Kenji Ito, who worked previously on titles such as those in the SaGa series, as well as earlier Culdcept installments. The massive soundtrack spans 4 CDs, and while not released outside Japan in any physical format, is available on iTunes. Card artwork was provided by a large number of different artists from across Japan, each using their own style and imagination to come up with appropriate illustrations. The time required for the artists to complete their work and then have the images imported into the game totalled over a year.

Reception

The game received "generally favorable reviews" according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 34 out of 40, while Famitsu X360 gave it a score of one nine, two eights, and one seven for a total of 32 out of 40.

IGN commented that game length can be quite excessive (4+ hours for a single match with multiple opponents) and that the game never really moves too far beyond the core "roll dice, play creature" mechanics. However, they later named the game one of the "hidden gems" of 2008. GameSpy shared concerns about the lengthy time required per match, and noted that the game could be quite frustrating when luck wasn't on one's side, although the review did note that the game included a "clever mix of strategy and good old-fashioned luck". Both reviews expressed dismay and confusion over the way the game routinely shows what cards are in player's hands, observing that this limits elements of strategic surprise. 1Up.com, however, praised its depth and online play.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36022 November 2006Japan · North America 5 February 2008

Editions and related releases

Editions
Culdcept Saga Title Update Version

In the same series

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Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.