
- 52/100
- Players6 ratings

1993 · Science · Shooter
Cybermorph
Atari exclusive
Cybermorph was the first game released for Atari's Jaguar console. It's a 3D sci-fi shoot-'em-up. The story goes like this: The evil Pernitia Empire is swallowing up the galaxy's planets left and right. What's worse, the resistance forces have had their secret weapons stolen from them and put into pods spread out on many different planets. You must pilot the T-Griffon morphing attack craft to each planet and recover the pods to stop the Pernitians.
- Released
- 23 November 1993
- Platforms
- Atari JaguarAtari Panther
- Genres
- ScienceShooterThird-person shooter
- Developers
- —
- Publishers
- Atari Corporation
- Modes
- Single-player
- Country
- United Kingdom
About
Cybermorph is a shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation as the pack-in game for the Atari Jaguar in North America on November 23, 1993, and Europe in June 1994. It was also distributed in Japan by Mumin Corporation as a stand-alone release. Taking place in a galactic war, the player pilots the morphing attack fighter TransmoGriffon to battle against the Pernitia empire, who have conquered planets on multiple sectors and whose regenerative robotic technology become entrenched into the planets. The player is tasked with recapturing critical pods, while facing against enemies and bosses, across five sectors in order to defeat the empire.
Attention to Detail were approached by Jon Dean in regards to the Konix Multisystem, working alongside Flare Technology on the operating system, development tools, and demos. One of the demos created by ATD was a 3D landscape, which was based on David Braben's Zarch. It became the basis for Cybermorph, as Atari liked the demo and approached ATD to produce demos for the Jaguar. Atari's testing department was tasked with designing levels and structures, while ATD worked with them to lay down the terrain and enemies in order to implement them into the game. Production proved challenging, as ATD were finishing the game while the hardware was being finalized.
Media
The articlegameplay, story, development, reception
Gameplay
Cybermorph is a three-dimensional shooter game played from a third-person perspective. The plot takes place in a galactic war, where the Pernitia empire have conquered planets on multiple sectors and whose regenerative robotic technology become entrenched into the planets. The resistance developed new weapons to overthrow the empire but were intercepted and placed into pods scattered throughout various planets. The pods also contain information, supplies, and cryogenically suspended members of the resistance.
The player is tasked with piloting the TransmoGriffon (T-Griffon), a morphing attack fighter prototype employing similar technology to that used by the empire, which is transported by interstellar cruisers and only usable on the planetary surface. It is also equipped with Skylar, an artificial intelligence designed to transmit information.
Development
Cybermorph was developed by Attention to Detail (ATD), a British game developer co-founded in 1988 by University of Birmingham graduates Chris Gibbs, Fred Gill, Martin Green, Jon Steele and Jim Torjussen. The group had previously worked on the Amiga and Atari ST conversions of Super Sprint for Activision, Octan (1987) for ZX Spectrum, and Night Shift (1990). It was co-produced by John Skruch and Sean Patten of Atari Corporation. Patten also acted as co-level designer and co-tester along with Andrew Keim, Faran Thomason, Hans Jacobsen, Joe Sousa, Shimmy Brandes, Stuart Tilley, Ted Tahquechi, and testing manager Tom Gillen.
Gill served as co-programmer alongside sub-contractor Brian Pollock, who also created the game's 3D engine and proprietary map editor. J. West, and Ian G. Harling were responsible for the artwork.
Reception
Cybermorph divided critics. Some found the pod-collecting gameplay to be dull and repetitive, while others saw it as varied and challenging due to the number of different enemies and obstacles. The usage of Gouraud shading was widely praised, but the graphics were generally regarded as a disappointment given the Atari Jaguar's capabilities, due primarily to the simplistic, untextured shapes. Unfavorable comparisons to Star Fox on Super NES also came up frequently in reviews; Digital Press' Joe Santulli, for example, remarked that "Starfox is ten times better than this game – and Silpheed, a game that I really thought was all glitz, is easily superior to Cybermorph in terms of graphics and sound. So what gives here?"
The audio came as a bigger disappointment than the graphics, with several critics complaining at the absence of in-game music and the sound effects, which they found dated even by the standards of the previous generation. Electronic Gaming Monthly's four reviewers particularly emphasized the audio's poor quality. A few critics felt the game successfully delivered on the Jaguar's promise; Atari ST User's Simon Clays wrote that "I've never been overcome in quite the manner I was when I saw Cybermorph. More than anything it demonstrated the sheer power of the machine and its immediate superiority to anything else you'll see." Some critics opined that in-game music was not called for, as it would have become annoying over the lengthy campaigns and detracted from the game's atmosphere.
Legacy
A sequel to Cybermorph was pitched by Attention to Detail to Atari Corporation after the first game was finished and released to the market. The staff wanted to make a follow-up and implement ideas they were not able to include in the original game, while also using techniques they learned late during development of Cybermorph to improve the overall experience. Battlemorph was announced in 1994 as one of the first upcoming games for the Atari Jaguar CD add-on. It was published in North America and Europe in December 1995.
In 2008, the source code of Cybermorph was released by hobbyist community Jaguar Sector II under a CD compilation called Jaguar Source Code Collection. Skylar appears as a boss on the stage "Future Fuckballs 2010" in the game Angry Video Game Nerd Adventures (2013) for Nintendo 3DS, Wii U, and Windows (via Steam).
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Atari 50: The Anniversary Celebration
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Collections2 collections
Platform libraries
- Atari Jaguar gamesGames › Cartridge
Licensing
- Commercial games with available source codeGames with available source code
Description adapted from its source, CC BY-SA 4.0.
