Ludography
Da Capo II cover

2006 · Adult · Harem

Da Capo II

PlayStation console exclusive

2006 video game

Released
2006
Platforms
PlayStation 2Windows
Genres
AdultHaremVisual novel
Developers
—
Publishers
—
Series
Da Capo
Themes
EroticRomance
Country
Japan

About

C. II) is a Japanese adult visual novel developed by Circus which was first released on May 26, 2006, for Windows computers. It is a part of the ongoing Da Capo series of games by Circus, and is the direct sequel to Circus' previous title Da Capo released in 2002. Da Capo II is described by Circus as a "ticklish school romance adventure (こそばゆい学園恋愛アドベンチャー, Kosobayui Gakuen Renai Adobenchā).

A fan disc, Da Capo II: Spring Celebration, was released on April 27, 2007, and features springtime stories set after the endings for each of the six Da Capo II heroines. An all-ages consumer port titled Da Capo II: Plus Situation containing additional scenarios was released for the PlayStation 2 in May 2008. The PlayStation 2 version was later ported to PC, titled Da Capo II: Plus Communication and containing the hentai scenes found in the original release, in December 2008.

Keywords

  • sexual content

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay in Da Capo II utilizes the same system used in Da Capo, in which little interaction is required from the player as most of the duration of the game is spent on simply reading the text that will appear on the screen; this text represents either dialogue between the various characters, or the inner thoughts of the protagonist. Every so often, the player will come to a "decision point" where he or she is given the chance to choose from options that are displayed on the screen, typically two to three at a time. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction, depending on which choice the player makes. The consequences of these decisions varies, in which they may either affect the protagonist, Yoshiyuki's action, or his location.

At the beginning of the gameplay, the player will mostly be given choices based on the protagonist's actions, but is soon introduced to choices based on locations and the alarm clock. Choices based on locations are accompanied by an image of a heroine, to allow the choices to be easier. The player may also adjust the protagonist's alarm clock, determining the events which occurs the following morning in the game.

Story

Da Capo II takes place 53 years after the events of Da Capo, when Sakura Yoshino, weary of being alone for so long, wished upon a prototype artificial wish-granting magical cherry tree for a son—Yoshiyuki Sakurai. In the first arc, while Yoshiyuki attends Kazami Academy, beneath the school, he awakens Minatsu Amakase, a robot. Yoshiyuki helps her adapt to a life with humans despite robots being nothing more than mere tools. In the second arc, Yoshiyuki begins to harbor feelings for his stepsisters, Otome and Yume, the granddaughters of Jun'ichi and Nemu.

However, the cherry tree starts malfunctioning, granting all wishes, regardless of how impure, which is causing numerous incidents to occur in Hatsune. The situation gradually worsens and Otome has to choose whether or not to wither the cherry tree, which would erase Yoshiyuki's existence in the process, so as to save Hatsune.

Development

Da Capo II was Circus' twenty-ninth game, but was the eleventh game developed by the development group Circus Northern who had also produced their second title Suika and their fourth title Da Capo. The game's production was headed by Tororo, president of Circus, who also worked on the game's music with Comet Nekono who worked on the game's background music. The scenario in the game was divided between five people who worked on the different stories for the heroines who include Kōta Takeuchi who mainly worked on Minatsu's and Anzu's stories, the director of the project Chihare Ameno who wrote most of Otome's and Yume's scenarios, Mochizuki JET who wrote Nanaka's and Koko's stories, Nonoka Maihama as a scenario assistant, and Mori no Me. Initial character design was mainly created by Natsuki Tanihara, but GotoP designed Sakura's pet dog Harimao.

Using Tanihara's designs, five more artists in addition to Tanihara illustrated the characters and settings used in the game; these artists include Mochi Chinochi, Mitsumamu, Yuka Kayura, Eko, and Meikai. Tanihara designed Yume, Minatsu, and Sakura; Chinochi designed Nanaka, Koko, and the supporting cast; Mitsumamu designed Anzu; and Kayura designed Otome.

Reception

net, commenting: "I know a lot of gamers may not enjoy Da Capo, but whilst I think the story on some arcs was weaker than on others they were still amazing paths to play. On the stronger paths you really start to feel a lot of emotion for these girls, and because they're so closely tied together, someone always gets hurt. That for me bought some realism to the game." In the October 2007 issue of Dengeki G's Magazine, poll results for the fifty best bishōjo games were released.

Out of 249 titles, Da Capo II ranked seventh with forty-seven votes. com. com, just behind Kimi ga Aruji de Shitsuji ga Ore de. com.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows26 May 2006Japan · Worldwide 24 December 2010

Editions and related releases

Derivative works
D.C. II P.S. ~Da Capo II~ Plus SituationDa Capo II
Ported as
D.C. II P.S.: Da Capo II Plus Situation
Standalone expansions
D.C. II To You: Da Capo II To You - Side EpisodesD.C. II: Da Capo II - Dearest Marriage
Built on it
D.C. II P.S.: Da Capo II Plus Situation

In the same series

Games like this

Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.