Ludography
80/100
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Dark Earth cover

1997 · Kalisto Entertainment · Action-adventure · Adventure

Dark Earth

Dark Earth is a post-apocalyptic action-adventure game for the PC.

Released
23 October 1997
Platforms
Windows
Genres
Action-adventureAdventureFightingPost-apocalypticPuzzle
Developers
Kalisto Entertainment
Publishers
MicroProse
Modes
Single-player
Perspective
Third person
Themes
ActionFantasyScience fictionHistorical
Country
France
Age ratings
ESRB T
Languages
English, French, German, Italian, Polish, Spanish (Spain)
Composers
Frédéric Motte

About

Dark Earth is a post-apocalyptic adventure game with action elements, developed by Kalisto Entertainment and published by MicroProse for Microsoft Windows in 1997. Reviewers were generally positive, with critics commenting on the well thought-out story, milieu, and the impressive visuals, though the combat was criticized. It sold 500,000 copies by 1999.

›Story

Dark Earth takes place several centuries in the future, when a meteor collision with Earth tossed up great clouds of dust that blocked out the sun. Earth's remaining survivors began to seek refuge beneath small openings in the clouds, the few places light could be found. Those that remained in the 'dark earth' were hunted by strange creatures, infected with the darkness.

To shelter themselves from the dangerous 'dark earth', the people began to form cities beneath the light called 'Stallites'. At the time of the game, most of the citizens of the stallite have forgotten their history and now worship the light as a god. The stalites are run by 'Sun Priests', who maintain order and prevent the creatures of darkness from harming the city. The game follows the story of Arkhan, a "guardian of fire", protector of the stallite 'Sparta' and the Sun Priests.

After an attack on the sun priests, Arkhan has a poison thrown into his face that begins to infect him with the dark sickness. He begins to mutate into a creature of the dark and has to find a cure before his transformation is complete. Along the way, he is treated as an enemy by most of his former friends while he struggles to uncover the conspiracy behind the attack.

Keywords

  • post-apocalyptic
  • bloody
  • death
  • steampunk
  • hand-to-hand combat
  • multiple endings
  • mutants
  • fixed camera
  • explosion
  • voice acting
  • human
  • save point

Media

The articlegameplay, story, development, reception

Gameplay

Dark Earth is a third-person game centered around item-collection and weapon-based melee combat. The game world is filled with a variety of different weapons which can be used until broken, requiring a constant need to expand the main character Arkhan's weapon collection. The vast majority of the weapons are scavenged or improvised, such as kitchen knives and shivs. There are a very limited number of guns in Dark Earth, as most people have forgotten about firearms.

For the select few guns Arkhan finds, there is a limited amount of ammo, making guns good for only a limited time. Arkhan must also scavenge for food, as it is his only means of healing.

Story

Dark Earth takes place several centuries in the future, when a meteor collision with Earth (referred to as the "Great Cataclysm") has thrown up great clouds of ash and dust, blocking out the light of the sun. Those not killed in the collision were soon hunted by strange creatures of darkness, and so they began to seek a refuge from the "Dark Earth" - pockets of land where the light of the sun breached the clouds. Eventually they found such places. Called "Stallites", these places of light became cities, and the survivors built temples in honor of the light. The game is set in a Stallite called Sparta.

By the time of the game, many centuries after the establishment of Sparta, most of the citizens have forgotten their history and now worship the light as a god, Solaar. The city is run by Sunseers, priests of Solaar, who maintain order and prevent the creatures of darkness from entering the city limits. The game focuses on Arkhan, a "Guardian of Fire", one of the military protectors of the city.

Development

The game was in development for two years. Most of the work on the game was done at Mindscape's development house in Bordeaux, France. The characters' facial models were assembled from various parts (e.g. eyes, cheekbones) chosen from a collective character database, rather than being created from a single model.

Kalisto's plans for a sequel to Dark Earth never came to fruition, although they did produce, in partnership with French publisher Multisim, a tabletop role-playing game based on the Dark Earth world.

Reception

Dark Earth sold 500,000 units globally by mid-1999. However, it failed commercially in the United States, where its sales totaled 54,200 units by April 1999. Microprose's Tom Nichols blamed this performance on competition from The Curse of Monkey Island and Blade Runner, which he said drew retailers away from stocking Dark Earth and customers away from buying it. He also noted that "we signed the game late in its development, so we didn't have enough time to build the pre-awareness and hype that you need to have in order to be successful today".

Dark Earth received generally positive reviews, and held an aggregate score of 71% on GameRankings. It was named the best adventure game of 1997 by CNET Gamecenter, whose editors called it "beautifully conceived and executed" and an example of how "a superior adventure game is made". The game was also a finalist for the Software Publishers Association's 1997 "Best Adventure/Role-Playing Software Game" Codie award, which it ultimately lost to Diablo.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows23 October 1997North America

Editions and related releases

Remastered as
Dark Earth
Built on it
Dark Earth

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Description adapted from its source, CC BY-SA 4.0.