Ludography
78/100
Players15 ratings
62/100
Critics2 reviews
More scores
Metacritic23 critic reviews
68/100
Metacritic usersuser score
70/100
GameFAQsTough
3.39/5
Player reviews
78% positive259 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$1.24

Where to get it

Dark Fall cover

2002 · Darkling Room · Adventure · Horror

Dark Fall

This Myst-style horror-adventure game will bring fear into your heart. From the very beginning you are exposed to an overwhelming but invisible ghost presence – strange calls, footsteps, voices from nowhere. In order to help your brother and survive you will need to solve the mystery of this abandoned, haunted place. And remember!

Released
1 June 2002
Platforms
Windows
Genres
AdventureHorrorPoint-and-click adventurePuzzle
Developers
Darkling Room
Publishers
The Adventure Company
Modes
Single-player
Perspective
First person
Themes
Horror
Country
United Kingdom
Age ratings
ESRB TUSK 12PEGI 16
Languages
English, Russian
Time to beat
5hmain story9hcompletionist

About

Dark Fall is a 2002 first-person psychological horror/adventure game developed and independently published for Microsoft Windows by Jonathan Boakes, under the XXv Productions label. After the independent release proved a success, with the game selling well and generating good word-of-mouth, The Adventure Company purchased the rights, releasing it worldwide in 2003 under the title Dark Fall - The Journal. The game was re-released twice in 2009. Firstly, by Boakes' own company, Darkling Room, in a limited "Pins & Needles" edition, and later by Iceberg Interactive, as part of their Adventures in Terror: British Horror Collection. The game was made available on Steam in December 2013.

The game tells the story of an unnamed protagonist who receives a frightened message from his brother asking for help. Encountering an ancient evil known as the Dark Fall, which traps souls between the realm of the living and the dead and feeds off their pain, the protagonist must attempt to imprison it before he too is overcome by its power.

›Story

The Story - many decades ago:

The old, abandoned train station at Dowerton hides a history of disappearances, mystery and hauntings. The nearby Station Hotel was once a busy, bustling place for weary travellers to rest and relax...but something went wrong...on the night of April 29th, 1947, the guests and staff vanished without trace, never to be seen again.

The Story - present:

You come back from work hoping to get a good night's sleep but then you notice light blinking on your answering machine. It was your brother – an architect redeveloping an old train station and hotel. He called to ask for your help. Alarmed by his frightened voice, cryptic information about some disappearance and strange whispers in the background you board a train without hesitation. From now on your adventure has just begun and soon you will realize that although no one is there, you are not alone...

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Dark Fall is a first-person psychological horror/adventure game, which employs a very simple HUD. At the top of the screen is the "Activity Bar." On the left side of the bar are items which the player has acquired during the game. On the right, are buttons which allow the player to save their game, quit their game, or load a previously saved game.

The game uses a basic point-and-click interface to move the player around and manipulate the game world, which is presented entirely through static pre-rendered images. As the player moves the cursor around the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), an arrow (the player can move in the direction indicated), a finger (indicating an item with which the player can directly interact), a wrench (the player must use an inventory item to initiate interaction), a magnifying glass (an area which can be examined in more detail), backwards arrow (the player can move backwards whilst facing the same direction; i.e. they do not have to turn around).

Story

The game begins on April 29, with the player Mr. Crowhurst (whose first name remains unknown) receiving a message from his brother, Pete Crowhurst, an architect working on the redevelopment of an abandoned Railway hotel in Dowerton, Dorset. Pete pleads for his brother to come to Dowerton, as something is wrong and he needs help. He mentions he is working with two ghost hunters, and says "I think whatever they were hunting has found them.

I think it's found me, too." He then says "it" is outside the door, whispering his name, and he feels compelled to let it in. As the message ends, a door is heard opening.

Development

Dark Fall was written, designed and programmed by Jonathan Boakes, who was working as a sushi chef at the time. He first got the idea for the game whilst exploring a real abandoned train station and adjoining hotel in Dorset in January 2000. The buildings were sealed shut with corrugated iron, but rusted peepholes allowed him to look inside and determine they had been quite opulent in their day, and had last been used in the late 1940s. Upon further investigation, he discovered one of the doors of the train station was so rotted, the weight of the iron had pulled it partly off its hinges, and he was able to get inside and explore the buffet room.

Upon returning to his nearby B&B, he asked the owner, a man named Crabtree, about the hotel and station, but he knew nothing of their history, simply that they were there. It was this air of mystery that first led Boakes to consider a video game in such a setting. He was also inspired by the Sapphire & Steel serial "The Railway Station", which was set in an abandoned train station and featured "two existential 'time agents' [who] visited an old railway station to get to the bottom of a 'time rip'. Something was bringing the dead back into our world as embittered spirits."

Reception

In March 2004, Lorraine Lue of DreamCatcher Interactive Europe reported that Dark Fall "kind of surprised us because it is selling very well worldwide, including Germany and the UK." She attributed this partly to the game's use of atmosphere, rather than violence, to generate fear. In North America, Dark Fall sold 17,828 retail copies during 2003, and another 5,432 in the first two months of 2004. The game received "mixed or average reviews" upon its general release in 2003. It holds an aggregate score of 68 out of 100 on Metacritic, based on twenty-three reviews.

IGN's Staci Krause scored the game 7.8 out of 10, writing "It is rare that a PC game, especially a point and click adventure, can give you that edge of your seat feel. Dark Fall: The Journal, definitely does this. Although it's not the most technologically advanced of games, it has a gripping story coupled with subtle nuances that add a dimension of fear to the experience. Add in some puzzles and a lot of investigating and what you have is a pretty decent game."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows19 June 2002Worldwide

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Collections2 collections

Description adapted from its source, CC BY-SA 4.0.