
- 60/100
- Players9 ratings
- 75/100
- Metacritic8 critic reviews
More scores
- Metacritic usersuser score
- 64/100
- GameFAQsJust Right-Tough
- 3.79/5
- Player reviews
- 62% positive207 reviews
- Runs on
- Windows
- Price
- US$4.39
Where to get it

2009 · Darkling Room · Adventure · Horror
Dark Fall: Lost Souls
You, The Inspector, have been trying to solve the case of the eerie abduction of young Amy Haven for several years, but were suspended for tampering with evidence to get the primary suspect convicted, the vagabond known as “Mr. Bones”. Now, you return to Dowerton for a last, paranormal search to find Amy Haven, and to learn the secret of the Dark Fall.
- Released
- 13 November 2009
- Platforms
- LinuxWindows
- Genres
- AdventureHorrorIndiePoint-and-click adventure
- Developers
- Darkling Room
- Publishers
- Iceberg Interactive
- Modes
- Single-player
- Perspective
- First person
- Themes
- HorrorMystery
- Engine
- Wintermute Engine
- Country
- United Kingdom
- Age ratings
- PEGI 16
- Languages
- English, French, German, Italian
- Time to beat
- 6hmain story7hwith extras
About
Dark Fall: Lost Souls is a 2009 first-person psychological horror/adventure game developed by British studio Darkling Room and published by Iceberg Interactive for Microsoft Windows. It was first released for download via Steam and Darkling Room's official website in November 2009. It was subsequently released for retail in Europe in January 2010, and in North America in April. Lost Souls is the third game in the Dark Fall series, following Dark Fall (2002) and Dark Fall II: Lights Out (2004). It tells a story relatively unrelated to either, although it is set in the same location and features several of the supporting characters from the first game.
Lost Souls tells the story of The Inspector, a disgraced former police officer who has never been able to forget the last case on which he worked; the disappearance of an eleven-year-old girl named Amy Haven from the town of Dowerton, Dorset. The Inspector was convinced a vagrant named Mr. Bones had killed Amy, but was unable to prove it, and so planted evidence. However, the local newspaper discovered his ruse, and the case against Bones fell apart.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Lost Souls is a first-person psychological horror/adventure game, which employs a simple HUD. A bar at the bottom of the screen serves as the inventory, storing items which the player has acquired during the game. The bar also allows access to The Inspector's mobile phone, from which the player can save their game, quit their game, or load a previously saved game. The mobile phone also allows the player to illuminate dark areas using the phone's flashlight, read any text messages received by The Inspector during the game, change the difficulty level, and turn on and off subtitles.
The game uses a basic point-and-click interface to move the player around and manipulate the game world. As the player moves the cursor around the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), a hand (an item with which the player can interact), a finger (the player can move, turn or look in the direction indicated), a wrench (the player must use an inventory item to initiate interaction), a magnifying glass (an area which can be examined in more detail).
Story
The game is set in the same abandoned train station and hotel in Dowerton, Dorset as the first Dark Fall game, and takes place on the night of 5 November. The protagonist of the game is "The Inspector", a disgraced former police officer who was dismissed from the force after tampering with evidence in the case of a missing eleven-year-old girl, Amy Haven. The Inspector was convinced a local vagrant known as Mr. Bones had killed Amy, but was unable to prove it, and so planted evidence.
The local newspaper broke the story, the case against Bones fell apart, and Amy's trail went cold, with her parents blaming The Inspector for the police's failure to find her. It is now five years to the day since Amy went missing, and The Inspector has come to Dowerton Station after local teenagers reported seeing Amy in the vicinity.
Development
As with both the original Dark Fall and the sequel, Dark Fall II: Lights Out, Jonathan Boakes worked primarily alone on Lost Souls, writing, designing and programming the game, as well as voicing several characters, designing the sound effects (with Matt Clark), and composing the music (with Ben Gammons). Boakes has said he prefers working on the Dark Fall games without a development team as "the worlds of Dowerton and Fetch Rock are created from an informed imagination, using textures and sounds from the world around me. I think a little of that personality would be lost if tackled by a small team." Of Lost Souls, he felt working alone helped him establish the game's atmosphere of isolation; "working alone in the dim light of the Darkling Room is the best way to approach this game [...] It's an eerie, isolating experience."
In relation to why he chose to return to Dowerton for the third Dark Fall game, Boakes explains
Reception
Lost Souls did not receive as much attention in the mainstream gaming press as either of the first two Dark Fall games, garnering limited coverage from professional critics. However, what reviews it did receive were mainly positive. It holds an aggregate score of 75 out of 100 on Metacritic, based on eight reviews.
5 out of 10, praising the story and the detail of the game's milieu; "More impressive than the actual story is the way that it's told. Dark Fall's creator Jonathan Boakes was able to convey a lot of information using very simple storytelling techniques that fit perfectly within the gloomy world of the game." The game's sound design was also singled out for praise. Although they were critical of the obscurity of some of the puzzles, they concluded "it can be clunky, slow and frustrating, but offers up some better storytelling than many games with a hundred times the development budget.
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Description adapted from its source, CC BY-SA 4.0.
