
- 83/100
- Players645 ratings
- 90/100
- Critics12 reviews
More scores
- Metacritic35 critic reviews
- 89/100
- Metacritic usersuser score
- 83/100
- GameFAQsTough
- 3.83/5
- Player reviews
- 97% positive157,224 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$12.49
Where to get it

2017 · Motion Twin · Adventure · Indie
Dead Cells
Dead Cells is a 2D side-scrolling action platformer combining roguelike and Metroidvania design. Players control the Prisoner, an immortal creature that possesses corpses and fights through procedurally generated levels filled with mutated enemies. Combat centers on melee weapons, bows, traps, and dodging, with enemy patterns that reward careful observation. Death is permanent for each run, stripping the player of most collected items, though an in-game currency called Cells allows for purchasing upgrades that persist between attempts. Levels are assembled from pre-designed sections in randomized configurations, and progression through the game unlocks new traversal abilities via collectible Runes.
- Released
- 10 May 2017
- Platforms
- AndroidLinuxNintendo SwitchPlayStation 4PlayStation 5WindowsXbox OneiOSmacOS
- Genres
- AdventureIndieMetroidvaniaPlatformerRoguelikeRoguevania
- Developers
- Motion TwinEvil Empire
- Publishers
- Motion Twin
- Series
- Dead Cells
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionFantasy
- Engine
- Heaps
- Country
- France
- Age ratings
- ACB MA 15+ESRB TCERO CGRAC 15+CLASS_IND 14USK 16PEGI 16
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 2 more
- Copies sold
- 10 million as of 2023-06-05
- Time to beat
- 14hmain story92hcompletionist
About
Dead Cells is a 2018 roguelike-Metroidvania game developed by Motion Twin. The player takes the role of an amorphous creature called the Prisoner. As the Prisoner, the player must fight their way out of a diseased island in order to slay the island's King. The player gains weapons, treasure and other tools through exploration of the procedurally generated levels.
Dead Cells features a permadeath system, causing the player to lose all items and other abilities upon dying. A currency called Cells can be collected from defeated enemies, allowing the player to purchase permanent upgrades.
›Story
The Prisoner, an amorphous creature capable of possessing dead bodies, awakens in the depths of an island prison with no memory. A soldier tells the Prisoner they can no longer die. Through repeated escape attempts, the Prisoner learns that the island was once a powerful kingdom brought to ruin when a plague called "The Malaise" transformed most of its citizens into mutated monsters. After escaping the prison depths, the Prisoner resolves to kill the island's reclusive King, believing that his death will change something on the island.
Fighting through plague-infested regions, the Prisoner reaches the throne room and slays the comatose monarch, only for the King's corpse to explode violently, destroying the Prisoner's host body. The head crawls through a fountain drain that leads back to the prison, where the cycle begins again.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Dead Cells is a 2D side-scrolling "roguevania", a combination of the roguelike and Metroidvania genres. The player controls the Prisoner, an amorphous creature who journeys across an island full of mutated monsters. When the player dies, they lose all weapons and upgrades obtained in a playthrough, excluding a few permanent items. Weapons primarily include swords, bows, shields, and placeable traps that harm enemies that come near them.
In combat, the Prisoner can dodge across the ground to avoid the attacks of enemies, or jump over the attacks. Dodging into an enemy's space allows the Prisoner to move through them and attack from behind. When falling from a height, the Prisoner can slam into the ground, allowing them to stun enemies, or allow the Prisoner to fall from heights without getting stunned themselves.
Story
Taking place on an unnamed island, the player character is the Prisoner, an amorphous creature capable of possessing dead bodies located in the depths of the island. While the "head" of the Prisoner is immortal, the bodies it possesses are not, and dying will force the Prisoner to return to the Prisoners' Quarters to find another corpse. The Prisoner does not speak, limiting their interactions with non-player characters (NPCs) to gestures and body language alone. The player is occasionally shown the thoughts of the Prisoner through dialogue boxes.
The Prisoner awakens in the depths of the island's prison, suffering from amnesia. A soldier encounters the Prisoner and mentions that they can no longer die. The Prisoner tries to escape the prison, but their head is forced back to the depths as soon as its body is destroyed. Between subsequent escape attempts, the Prisoner learns that the island was once a mighty kingdom that fell when a plague known as "The Malaise" transformed most of the kingdom's citizens into mutated monsters.
Development
Dead Cells' developer Motion Twin had been creating games for the browser and mobile gaming market since 2001. The studio found that competition in the mobile market required more investment to make profitable games, and decided to switch focus to develop what they considered their "passion project", a game that was "something hardcore, ultra-niche, with pixel art and ridiculous difficulty" that they thought would be a potential risk for gaining player interest.
Motion Twin initially had set out to make a follow-up to their browser game Die2Nite, which was a cooperative tower defense game for up to forty players released in 2008; for most of the game, players would work together to form defenses around a town, and then during the game's night phase, wait to see if the town survived waves of attacks by zombies. Motion Twin wanted to have improve the sequel by allowing players to take actions and fight during the night phase, while implementing free to play mechanics. While this version worked well with large number of players, Motion Twin found it was not very exciting for single players. In 2014, they stripped down the game to a single-player experience between preparation and combat, and took it to an event called the Big Indie Pitch, where the idea came in second place in a contest.
Reception
Dead Cells received positive reviews from critics. The Xbox One version received "universal acclaim", and the PlayStation 4, PC, Nintendo Switch, and iOS versions received "generally favorable" reviews according to review aggregator website Metacritic. Brandin Tyrrel of IGN praised the game for its engaging gameplay premise, and randomized layout, declaring "The placement and order of its levels are Dead Cells' skeletal frame, but the ever-changing layouts and enemy and item placements are the blood that pumps through its heart." The action and combat of Dead Cells received acclaim as "distinct", "fluid", and "agile". Reviewers compared the game to the Dark Souls, Diablo, and Castlevania series due to its difficulty and constantly changing levels, while giving specific praise to the visuals and sound design.
The plot of Dead Cells was criticized, with critics calling it lacking and vague. Kirk Hamilton of Kotaku found the story disappointing, stating "Aside from some sparse worldbuilding, the only story here is the story of moving forward, killing things, and gradually getting better at it". Some commentators considered progression beyond the first few hours as "nebulous", and the game's difficulty "callous". Chris Carter of Destructoid noted the game's difficulty, stating "There's those moments where you have a perfect run with all of the items you prefer. Then you get to a boss you've never seen before and bam – he smashes you to a pulp."
Awards
Speedruns
- Any% WarplessDyest1m 37s
- Any% WarpsDanGao0m 22s
- Fresh FileDyest5m 40s
- 0-5 BCNanoTyrannus1h 37m 04s
- 5 BCDyest4m 17s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Dead Cells: Action Game of the YearDead Cells: Return to Castlevania BundleDead Cells: Medley of Pain BundleDead Cells: Return to Castlevania EditionDead Cells+Dead Cells: Return to Castlevania - Signature Edition
- Downloadable content
- Dead Cells: Return to CastlevaniaDead Cells: The Queen and the SeaDead Cells: The Bad SeedDead Cells: Rise of the GiantDead Cells: Fatal Falls
- Ported as
- Dead Cells: Netflix Edition
- Built on it
- Dead Cells: Rise of the GiantDead Cells: The Bad SeedDead Cells: Fatal FallsDead Cells: The Queen and the SeaDead Cells: Netflix EditionDead Cells: Return to Castlevania
Games like this
Timed PlayStation81Risk of Rain
2013 · Linux, Nintendo Switch +5
Adventure · Indie
83Aquaria
2007 · Android, Linux +3
Adventure · Indie
Timed PlayStation80Iconoclasts
2018 · Linux, Nintendo Switch +5
Adventure · Indie
Timed PlayStation76Downwell
2015 · Android, Nintendo Switch +4
Adventure · Indie
83Ghost 1.0
2016 · Nintendo Switch, PlayStation 4 +2
Adventure · Indie
83Monster Boy and the Cursed Kingdom
2018 · Nintendo Switch, PlayStation 4 +7
Adventure · Indie
Timed PlayStation59Paranautical Activity
2014 · Linux, Nintendo Switch +6
Adventure · Roguelike
87Nine Sols
2024 · Nintendo Switch, PlayStation 4 +5
Adventure · Indie
Collections9 collections
Platform libraries
Years
- Games released in 2018List › July–September
- Games released in 2023List › July–September
Series and characters
- Castlevania mediaVideo games › Related titles
- Castlevania mediaVideo games › Related titles
Regions
Genres
- RoguelikesList
Licensing
- Crossovers in gamesThird-party crossovers
Description adapted from its source, CC BY-SA 4.0.
