
- 74/100
- Players43 ratings

2011 · IronMonkey Studios · Adventure · Shooter
Dead Space
A 2011 science-fiction survival horror mobile game developed by Australian company IronMonkey Studios and published by Electronic Arts for iOS, BlackBerry Tablet OS, Xperia Play, Android and BlackBerry 10 devices.
- Released
- 25 January 2011
- Platforms
- AndroidiOS
- Genres
- AdventureShooterZombie
- Developers
- IronMonkey Studios
- Publishers
- Electronic Arts
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fictionHorrorSurvival
About
Dead Space is a science fiction horror franchise created by Glen Schofield and owned by Electronic Arts. It was developed primarily by Visceral Games. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.
Primarily set in a 26th century science fiction universe featuring environments, weapons, and characters typical of the genre, the Dead Space franchise centers on a series of video games beginning with the release of the first Dead Space, which centers on starship engineer Isaac Clarke and mutated undead horrors that surround him. A central theme in the games is the fictional cult religion "Unitology" and its fanatical adherents, who believe that information about an alien artifact called the "Marker" is being suppressed by "EarthGov", the central political administration of Earth. Their primary goal is to use the Marker as a means to bring about the "Convergence", or complete destruction of humanity, with the Marker and its malevolent influence being the source of the undead monsters encountered by the series' protagonists.
›Story
Three years have passed since the destruction of the Marker in the first Dead Space story. Now, experience first-hand the events that unleash the Necromorph hordes once again. You'll find yourself on a mission of uncertain purpose in the Mines of Titan. Soon, however, the truth of your situation will become grotesquely clear...
Keywords
- survival mode
- horde mode
- in-app purchases
Media
The articlegameplay, story, development, reception
Gameplay
The Dead Space games franchise follow the survival horror genre, with the player character visible at all times. All menu interfaces are diegetic, produced by the character's "Resource Integration Gear" spacesuit for ease of communication with other characters. For instance, the character's hit point meter, built into the spine of his suit, is intended to allow co-workers to monitor his health, and when the character moves into depressurized areas, a readout on his back displays his remaining seconds of oxygen. All sound is removed from gameplay during these segments, save those which would be transferred to the character's ears by the vibrations of his RIG, such as rounds fired from his weapon. Since the menus are diegetic, opening them does not pause gameplay.
The character's RIG can be outfitted with two special abilities for use in combat and puzzle-solving. The "Kinesis" module allows the character to retrieve, levitate and transport objects, often heavier or more distant ones than could be accessed normally. These objects may also be expelled at high speed for use as improvised projectiles. The "Stasis" module causes its target to undergo an extreme slowdown for a short period of time, allowing characters to dart through rapidly moving obstacles such as fan blades, or hinder onrushing enemies. The RIG also has a slot-based inventory for carrying weapons, ammunition, healing items, and other objects.
Story
The Dead Space franchise is set in the future, where humanity has been able to colonize other planets. By the 23rd century, humanity has used up most of Earth's natural resources, and the world governing body, EarthGov, has fleets of "planet crackers", giant mining spaceships that harvest resources by breaking apart other planets, to gather materials for humanity to sustain itself. During the 23rd century, EarthGov researchers find a double helix-shaped alien artifact in the Chicxulub crater, which they call the Marker. The Marker emits a persistent electromagnetic field from seemingly no source, which researchers believe could be used to provide limitless energy and solve Earth's ecological crisis. Work begins to reverse engineer the Marker on various research stations across the colonies, but they are forced to use bismuth instead of an unidentified alien material, resulting in these duplicates being colored red instead of black as the original.
The project was highly classified, but the lead researcher Michael Altman leaks its existence to the world. EarthGov assassinates Altman hoping to quell the news, but it is too late: Altman is seen as a martyr, and his belief of what the Marker means for humanity form the basis of a new cult-like religion, Unitology, that rapidly spreads across Earth and the colonies. Unitologists believe that by worshipping the Marker, they will discover the true origin and meaning of human life. They also believe that the Marker grants eternal life and will help to unify humanity, as to "make us whole", in an event known as the "Convergence".
Development
Electronic Arts (EA) Redwood Shores had developed a number of movie and tie-in games, though they desired to make their own intellectual property. Around 2005, the studio presented the idea of making a second sequel to System Shock to EA executives but had not gotten much support until the release of Resident Evil 4 in 2005, which quickly became a top-selling title. That success led them to revise their System Shock concept, making it more a horror-driven game set in space, and which EA was more open to as to try to capture a similar type of success. The aim was to create, in Glen Schofield's words, "the most terrifying game we could acquire".
The subsequent game became Dead Space, released in 2008. Dead Space did well, leading EA to rebrand Redwood Shores as Visceral Games in 2009 and operate as a "genre" studio.
Reception
The main series Dead Space games have been critically acclaimed. The first Dead Space in particular is often considered to be one of the greatest video games of all time, with its innovations in the survival horror genre highlighted. In an article on the series from 2018, Game Informer said the title stood out for its unique gameplay gimmicks and atmosphere compared to other video games of the time. Magazine Play, in a 2015 feature on the game's production, said that Dead Space distinguished itself by incorporating more action elements into established genre elements, and positively compared its atmosphere to BioShock from 2007 and Metro: Last Light from 2013. In a 2014 article concerning the series' later developments, Kotaku cited it as "one of the best horror games of the seventh generation of consoles".
At release, Dead Space reached tenth place in North American game sales, compiled in November by the NPD Group. Recording sales of 193,000 units, it was the only new property from EA to enter the top ten rankings. In early analysis, low sales of the title were attributed to strong market competition at the time, though sales improved over time due to positive critical reception. By December 2008, the game had sold 421,000 units across all platforms, but was still considered a commercial disappointment when taking into account its extensive marketing costs.
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Collections1 collection
Genres
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Description adapted from its source, CC BY-SA 4.0.
