
- 76/100
- Players33 ratings
- 73/100
- Critics4 reviews
More scores
- Metacriticcritics
- 70/100
- Metacritic usersuser score
- 76/100
- GameFAQsEasy-Just Right
- 3.69/5
- Player reviews
- 84% positive1,400 reviews
- Runs on
- Windows, Mac, Linux
- Price
- US$9.99
Where to get it

2015 · Adventure · Indie
Dead Synchronicity
Timed PlayStation exclusive
"Dead Synchronicity: Tomorrow Comes Today" is the first part of the "Dead Synchronicity" series: help Michael face a dying reality, a universe that’s fading away. Face a merciless world that gets sick and vanishes. Face no past, no present, no future. Face the impending moment of “dead synchronicity”.
- Released
- 10 April 2015
- Platforms
- AndroidLinuxNintendo SwitchPlayStation 4WindowsiOSmacOS
- Genres
- AdventureIndiePoint-and-click adventurePost-apocalypticPuzzle
- Developers
- —
- Publishers
- Daedalic Entertainment
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fictionDramaMystery
- Country
- Spain
- Age ratings
- PEGI 12USK 16ESRB M
- Languages
- English, French, German, Italian, Polish, Russian, Spanish (Spain)
- Time to beat
- 5.5hmain story7hcompletionist
About
Dead Synchronicity: Tomorrow Comes Today is an episodic point-and-click adventure game set in a post-apocalyptic future. The game was partly funded through the Kickstarter crowd-funding website, with the first episode released in April 2015.
Players say
Media
The articlegameplay, story, development, reception
Story
Players control Michael, an amnesiac who awakens in the apocalyptic New World, where many humans, known as "the Dissolved", suffer from a terminal disease. Michael navigates the area, attempting to discern the truth behind his situation, while grappling with perplexing visions and dreams that obscure his thoughts.
According to the studio, the game features "space-time distortions, a dystopian atmosphere... and a dark, bloodstained plot".
Development
Fictiorama Studios consists of three brothers, Mario, Luis, and Alberto Oliván, and artist Martín Martínez. This story was pitched by Alberto, and the art, plot, and music were designed to fit his vision. The developers cited influences such as The Secret of Monkey Island, 12 Monkeys, and The Road, among others. The art style borrows from expressionism and tribal art.
One of the main challenges for the production team was designing the non-linear narrative and complex branching-tree dialogue, eventually settling on a software called articy:draft to collect all the data needed to streamline this process.
Reception
According to Carsten Fichtelmann of Daedalic Entertainment, Dead Synchronicity was a commercial flop. He said in 2016, "Unfortunately, it did not sell well, only a few thousand units, so we had to say to the developers that we cannot put money in a second game, because we lost money with its first part."
PC World praised the game as a brave and "surprisingly disturbing" title, but said it lacked a "catharsis" due to its abrupt end and lack of narrative cohesion in gameplay. John Walker, writing at Rock, Paper, Shotgun had been very enthusiastic about the game during its Kickstarter campaign. However, upon reviewing the first chapter, he too was disappointed with its abrupt ending.
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Dead Synchronicity: Tomorrow Comes Today
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Collections1 collection
Regions
Description adapted from its source, CC BY-SA 4.0.
