Ludography
76/100
Players33 ratings
73/100
Critics4 reviews
More scores
Metacriticcritics
70/100
Metacritic usersuser score
76/100
GameFAQsEasy-Just Right
3.69/5
Player reviews
84% positive1,400 reviews
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Dead Synchronicity cover

2015 · Adventure · Indie

Dead Synchronicity

Timed PlayStation exclusive

"Dead Synchronicity: Tomorrow Comes Today" is the first part of the "Dead Synchronicity" series: help Michael face a dying reality, a universe that’s fading away. Face a merciless world that gets sick and vanishes. Face no past, no present, no future. Face the impending moment of “dead synchronicity”.

Released
10 April 2015
Platforms
AndroidLinuxNintendo SwitchPlayStation 4WindowsiOSmacOS
Genres
AdventureIndiePoint-and-click adventurePost-apocalypticPuzzle
Developers
—
Publishers
Daedalic Entertainment
Modes
Single-player
Perspective
Third person
Themes
ActionScience fictionDramaMystery
Country
Spain
Age ratings
PEGI 12USK 16ESRB M
Languages
English, French, German, Italian, Polish, Russian, Spanish (Spain)
Time to beat
5.5hmain story7hcompletionist

About

Dead Synchronicity: Tomorrow Comes Today is an episodic point-and-click adventure game set in a post-apocalyptic future. The game was partly funded through the Kickstarter crowd-funding website, with the first episode released in April 2015.

Players say

Media

The articlegameplay, story, development, reception

Story

Players control Michael, an amnesiac who awakens in the apocalyptic New World, where many humans, known as "the Dissolved", suffer from a terminal disease. Michael navigates the area, attempting to discern the truth behind his situation, while grappling with perplexing visions and dreams that obscure his thoughts.

According to the studio, the game features "space-time distortions, a dystopian atmosphere... and a dark, bloodstained plot".

Development

Fictiorama Studios consists of three brothers, Mario, Luis, and Alberto Oliván, and artist Martín Martínez. This story was pitched by Alberto, and the art, plot, and music were designed to fit his vision. The developers cited influences such as The Secret of Monkey Island, 12 Monkeys, and The Road, among others. The art style borrows from expressionism and tribal art.

One of the main challenges for the production team was designing the non-linear narrative and complex branching-tree dialogue, eventually settling on a software called articy:draft to collect all the data needed to streamline this process.

Reception

According to Carsten Fichtelmann of Daedalic Entertainment, Dead Synchronicity was a commercial flop. He said in 2016, "Unfortunately, it did not sell well, only a few thousand units, so we had to say to the developers that we cannot put money in a second game, because we lost money with its first part."

PC World praised the game as a brave and "surprisingly disturbing" title, but said it lacked a "catharsis" due to its abrupt end and lack of narrative cohesion in gameplay. John Walker, writing at Rock, Paper, Shotgun had been very enthusiastic about the game during its Kickstarter campaign. However, upon reviewing the first chapter, he too was disappointed with its abrupt ending.

Releases by platformdates and regions as published

PlatformReleasedRegions
Linux10 April 2015Worldwide
Windows10 April 2015Europe · Worldwide 10 April 2015
macOS10 April 2015Worldwide
iOS19 August 2015Worldwide
Android19 January 2016Worldwide
PlayStation 44 October 2016North America · Europe 4 October 2016
Nintendo Switch21 November 2017North America

Editions and related releases

Ported as
Dead Synchronicity: Tomorrow Comes Today

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Description adapted from its source, CC BY-SA 4.0.