Ludography
73/100
Players44 ratings
72/100
Critics1 review
Destruction Derby 2 cover

1996 · Ubisoft Reflections · Racing · Vehicular combat

Destruction Derby 2

PlayStation console exclusive

Destruction Derby 2 is the sequel to the MS-DOS, PlayStation, Sega Saturn and Nintendo 64 title Destruction Derby. Here, the player must race on up to seven different circuits, in a range of modes, similar to its predecessor. The modes are Wrecking Racing (where the player must destroy or spin the other competitors), Stock Car (a typical race where it's first to the flag) and Destruction Derby, which is based around the crash arenas. Commentator Paul Page performed as the announcer. This Racing game is widely known for its destruction and chaotic themes that are followed by loud, gritty and dark metal songs.

Also known as
デストラクション・ダービー2
Released
31 October 1996
Platforms
PlayStationWindowsMS-DOS
Genres
RacingVehicular combat
Developers
Ubisoft ReflectionsReflections Interactive Limited
Publishers
SCE Studio LiverpoolPsygnosis Limited
Series
Destruction Derby
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Country
United Kingdom
Age ratings
ESRB E
Languages
EnglishJapanese
Entry
#2 in Destruction Derby

About

Destruction Derby 2 is a 1996 vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis for PlayStation and Microsoft Windows. The sequel to Destruction Derby (1995) and developed by the same team, players race with the goal of earning points by damaging opponent cars. Standard races and matches based in arenas with the goal of remaining the last player driving are also available.

Destruction Derby 2 is an overhaul of the original and features ideas that did not make it into the first game, including tracks that feature obstacles and improved realism. The car mechanics were also redesigned. Development was also focused on Americanisation: the game style shifted away from the British banger racing of the original, and the cars and music were changed to fit a NASCAR theme. The game features Paul Page as commentator, and the soundtrack was created by thrash metal bands Jug and Tuscan. Destruction Derby 2 was positively received, with reviewers praising the large tracks and car physics, though the PC version was criticised for its difficulty.

Keywords

  • vehicular combat
  • destruction
  • race cars
  • demolition derby
  • retroachievements

Media

The articlegameplay, story, development, reception

Gameplay

Destruction Derby 2 is the sequel to Destruction Derby. Like the original, players race on one of seven circuits in a range of modes. The modes are Wrecking Racing, in which the goal is to earn points by destroying or spinning the other competitors during the race; Stock Car, a typical race during which cars can still be damaged or destroyed; and Destruction Derby, based around the crash arenas instead of race tracks, in which the goal is to inflict as much damage as possible. A new feature called the pit stop was added to the race tracks, where cars can be repaired. Another major difference from the original game is track obstacles such as jumps and crossovers.

There are also four different game types: Championship, Race Practice, Time Trial, and Multi Player. In Championship, players compete in a league of seasons consisting of four races and, in Wrecking Racing, a Destruction Derby match. In Race Practice, players practise a race, while Time Trials consists of a race against the clock. Multi Player allows up to nine players to race individually. After all have finished, a league table showing their placings is displayed.

Development

The original Destruction Derby was developed in seven months, resulting in a few design flaws and the cutting of several ideas that could not be implemented within that time frame. According to producer Martin Edmondson, Destruction Derby 2 is a rewrite of the original, with only the 2D collision algorithms remaining intact. The engine was rewritten to handle the larger tracks incorporating obstacles such as hills and jumps, while the car dynamics were also redesigned. The collision routines were extended so cars can handle being flipped over. Edmondson stated that Destruction Derby 2 felt like a new game rather than merely a sequel with more tracks.

Edmondson wanted to Americanise the game, as the original had a British banger racing feel. Therefore, the cars were designed to resemble the stock cars used in NASCAR racing, while all the tracks were situated in the United States. Edmondson also wanted appropriate music for American stock car races, so he attended races across the United States, where he noticed that metal music featured prominently. Thrash metal bands Jug and Tuscan were therefore chosen to compose the soundtrack, as some members of the team were involved with them.

Reception

The PlayStation version received positive reviews. Andrew Collins of the Official UK PlayStation Magazine believed the features are "massively improved" over the original, and said its "superbly polished" gameplay made it one of the best PlayStation racing games. His main criticism was that he thought the Destruction Derby Practice mode can make players complacent. The Electric Playground complimented the scenery and damage effects.

Electronic Gaming Monthly's two sports reviewers praised the larger tracks and improved crashes, and both assessed it as "Better in every way than the first game". Johnny Ballgame of GamePro stated that "The original Destruction Derby looks like a mere hubcap compared to the gold-rimmed gameplay and trunkful of new features of Destruction Derby 2." He cited the longer tracks, arena mode, and light sourcing, but gave the game less than perfect scores as he found the announcer grating and judged the worsened steering after crashes to inordinately favor realism over enjoyment. Game Revolution described the Stock Car Racing as "almost perfect", and the tracks as "extremely cool", but criticised the steering sensitivity.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows31 October 1996North America · Europe 31 December 1996
PlayStation31 October 1996North America · Europe 13 January 1997 · Japan 21 February 1997

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStationSLES-00299Europe—
SLES-00299-TEurope—
SCPS-45076Japan—
SIPS-60012Japan—
SCUS-94350North America—
SCUS-94350-CNorth America—

Decompilations and portscommunity projects that rebuild or port the game

In the same series

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Collections4 collections

Genres

Platform libraries

Description adapted from its source, CC BY-SA 4.0.