
- 76/100
- Players47 ratings
- 78/100
- Critics3 reviews
More scores
- Metacritic21 critic reviews
- 83/100
- Metacritic usersuser score
- 71/100
- GameFAQsUnforgiving
- 3.59/5
- Player reviews
- 96% positive7,494 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$2.99
Where to get it

2016 · Sorath · First-person shooter · Indie
Devil Daggers
Inspired by 1990s FPS and arcade games, Devil Daggers is a fast-paced shooter that places you in an abyssal arena to face endless legions of demons. Armed with versatile magic daggers and a fluid movement system, fight to survive as long as you can. Compete for precious seconds with Steam Friends or on global leaderboards. Your spirit and skill will be tested.
- Released
- 18 February 2016
- Platforms
- LinuxWindowsmacOS
- Genres
- First-person shooterIndieShooter
- Developers
- Sorath
- Publishers
- Sorath
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionHorror
- Country
- Australia
- Languages
- English
- Time to beat
- 4hmain story87hcompletionist
- Composers
- Eugene Nesci
About
Devil Daggers is a first-person shooter video game developed and published by indie development team Sorath. Players are tasked with surviving for as long as possible against swarms of demonic enemies on an arena shrouded in darkness. The player character can fire daggers from their fingers to eliminate foes and move about to avoid contact with them. The player dies upon touching an enemy, and as time passes, more threatening creatures begin to appear.
Survival times are recorded on a global leaderboard where replays of playthroughs can be accessed and viewed. The deliberate use of unfiltered textures and effects like polygon jitter and texture warping make its visual style reminiscent of early 3D games released in the 1990s.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Devil Daggers is a shooter video game with gameplay experienced from a first-person perspective. The goal of the game is to kill demonic enemies and survive for as long as possible. Devil Daggers opens with the player character standing in a shadowy room; in front of them is a floating dagger illuminated by a spotlight. Upon retrieving the dagger, the player is transported to a flat, floating platform arena cloaked in darkness.
In the arena, demonic enemies begin spawning. Initially, a series of tentacled, towering creatures spawn and start releasing swarms of flying skulls that pursue the player. As time progresses, more exotic creatures that pose a greater threat and exhibit different behaviour begin to appear. Each enemy makes a unique and continuous noise, so that the player is able to recognise what type of enemy is approaching them.
Development
Devil Daggers was developed by Sorath, a Melbourne-based independent video game developer. The development group was formed by Matt Bush, a member of Dustforce creators Hitbox Team. The game's art direction and rendering engine were designed to reimagine the aesthetics and graphical style of video games from the 1990s. This was achieved by making use of unfiltered textures, jagged 3D models, and the deliberate implementation of polygon jitter and texture warping found in early 3D games.
Jitter and warping were often considered technical flaws of PlayStation games; however, the recreation of these effects in Devil Daggers is to make enemies shudder and ripple during movement. Enemy designs are hellish, with some entities taking the form of insectoids with skeletal features. Audio is composed largely of distorted and abstract sounds with compressed, digitised screams used to produce unsettling noises for the creatures.
Reception
Devil Daggers received "generally favourable" reviews from critics according to review aggregator website Metacritic. Critics compared the gameplay and graphics favourably to first-person shooters of the 1990s such as Doom and Quake. Reviewers were pleased with how Devil Daggers offered a stripped-down experience of these games, and provided a fast and pure gameplay experience.
The game's fluid movement system was compared to arena shooters Quake III Arena and Unreal Tournament 2004 by Edge magazine. They welcomed the inclusion of advanced movement techniques, saying they felt "fresh" when implemented in a survival context. They also thought that Devil Daggers refined on so much of the borrowed elements, that it would be inaccurate to simply call the game a "nostalgic throwback". Devil Daggers was considered to be a perfect distillation of old school arena shooters by Zack Furniss, writing for Destructoid. Kill Screen writer Davis Cox praised the "frenetic, bullet hell" nature of Devil Daggers, but felt that there was opportunity to incorporate more interesting levels and spaces into the game.
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Description adapted from its source, CC BY-SA 4.0.
