Ludography
76/100
Players47 ratings
78/100
Critics3 reviews
More scores
Metacritic21 critic reviews
83/100
Metacritic usersuser score
71/100
GameFAQsUnforgiving
3.59/5
Player reviews
96% positive7,494 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$2.99

Where to get it

Devil Daggers cover

2016 · Sorath · First-person shooter · Indie

Devil Daggers

Inspired by 1990s FPS and arcade games, Devil Daggers is a fast-paced shooter that places you in an abyssal arena to face endless legions of demons. Armed with versatile magic daggers and a fluid movement system, fight to survive as long as you can. Compete for precious seconds with Steam Friends or on global leaderboards. Your spirit and skill will be tested.

Released
18 February 2016
Platforms
LinuxWindowsmacOS
Genres
First-person shooterIndieShooter
Developers
Sorath
Publishers
Sorath
Modes
Single-player
Perspective
First person
Themes
ActionHorror
Country
Australia
Languages
English
Time to beat
4hmain story87hcompletionist
Composers
Eugene Nesci

About

Devil Daggers is a first-person shooter video game developed and published by indie development team Sorath. Players are tasked with surviving for as long as possible against swarms of demonic enemies on an arena shrouded in darkness. The player character can fire daggers from their fingers to eliminate foes and move about to avoid contact with them. The player dies upon touching an enemy, and as time passes, more threatening creatures begin to appear.

Survival times are recorded on a global leaderboard where replays of playthroughs can be accessed and viewed. The deliberate use of unfiltered textures and effects like polygon jitter and texture warping make its visual style reminiscent of early 3D games released in the 1990s.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Devil Daggers is a shooter video game with gameplay experienced from a first-person perspective. The goal of the game is to kill demonic enemies and survive for as long as possible. Devil Daggers opens with the player character standing in a shadowy room; in front of them is a floating dagger illuminated by a spotlight. Upon retrieving the dagger, the player is transported to a flat, floating platform arena cloaked in darkness.

In the arena, demonic enemies begin spawning. Initially, a series of tentacled, towering creatures spawn and start releasing swarms of flying skulls that pursue the player. As time progresses, more exotic creatures that pose a greater threat and exhibit different behaviour begin to appear. Each enemy makes a unique and continuous noise, so that the player is able to recognise what type of enemy is approaching them.

Development

Devil Daggers was developed by Sorath, a Melbourne-based independent video game developer. The development group was formed by Matt Bush, a member of Dustforce creators Hitbox Team. The game's art direction and rendering engine were designed to reimagine the aesthetics and graphical style of video games from the 1990s. This was achieved by making use of unfiltered textures, jagged 3D models, and the deliberate implementation of polygon jitter and texture warping found in early 3D games.

Jitter and warping were often considered technical flaws of PlayStation games; however, the recreation of these effects in Devil Daggers is to make enemies shudder and ripple during movement. Enemy designs are hellish, with some entities taking the form of insectoids with skeletal features. Audio is composed largely of distorted and abstract sounds with compressed, digitised screams used to produce unsettling noises for the creatures.

Reception

Devil Daggers received "generally favourable" reviews from critics according to review aggregator website Metacritic. Critics compared the gameplay and graphics favourably to first-person shooters of the 1990s such as Doom and Quake. Reviewers were pleased with how Devil Daggers offered a stripped-down experience of these games, and provided a fast and pure gameplay experience.

The game's fluid movement system was compared to arena shooters Quake III Arena and Unreal Tournament 2004 by Edge magazine. They welcomed the inclusion of advanced movement techniques, saying they felt "fresh" when implemented in a survival context. They also thought that Devil Daggers refined on so much of the borrowed elements, that it would be inaccurate to simply call the game a "nostalgic throwback". Devil Daggers was considered to be a perfect distillation of old school arena shooters by Zack Furniss, writing for Destructoid. Kill Screen writer Davis Cox praised the "frenetic, bullet hell" nature of Devil Daggers, but felt that there was opportunity to incorporate more interesting levels and spaces into the game.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows18 February 2016Worldwide
macOS18 February 2016North America
Linux18 February 2016North America

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Description adapted from its source, CC BY-SA 4.0.