The articlegameplay, story, development, reception
Gameplay
The game centers on Dink, a pig farmer-turned-hero who embarks on various quests throughout his world. The game features isometric, Diablo-like gameplay, including weapons, items, and magic. The game has a satirical off-color slant, including everything from a fiercely abusive uncle to a town that worships ducks. Dink is never freed from the grievances of being a pig farmer, a fact he is far too often reminded of by his nemesis, Milder Flatstomp.
Story
Dink starts out as a pig farmer, living a normal life in Stonebrook, his home village. His father is said to have disappeared, leaving him behind in a small village with his mother. Somehow, as he is outside, his house burns down and his mother is killed. He is then told to go out of his village into the world to find his aunt and start living a new life with her.
Along the way, he hears of a powerful and sinister group known as the Cast whose nefarious deeds are threatening the kingdom. Dink eventually makes it his quest to defeat this mysterious cult. After that, he goes in the Darklands to kill the mighty evil, Seth.
Development
Dink Smallwood was developed by Robinson Technologies in the mid 1990s at the time where Seth Robinson, Justin Martin, and Greg Smith were involved. Mitch Brink composed several of the game's music tracks. The game was initially released in 1997 for purchase in the United States and Europe. The game could be purchased from retail stores in Europe via European publisher Iridon Interactive, though Robinson Technologies did not secure a publisher for the United States, so this required them to sell to this region via mail order at the price of $25 (including shipping). The game was developed in one year with a budget of around $16,000.
By the summer of 1999, Robinson Technologies had sold out of all their copies of Dink Smallwood and claimed that there were no plans to publish more copies. It was announced a short time later that the game would be distributed as freeware, and the freeware version of Dink Smallwood was released on October 17, 1999.
Reception
Computer Gaming World Issue #189 featured Dink Smallwood in the section "The Good", saying "Now here is something totally refreshing". ” The humour was described as the one good aspect of the game and was found quite entertaining. However, with other elements letting the game down, the humour only made Dink Smallwood suitable as "an inexpensive stopgap". The dialogue used when interacting with NPCs was criticised for containing errors as well as having little influence on the overall outcome of the game.
Graphical errors were also listed, with the player character getting stuck on scenery and unable to move, or NPCs or monsters drifting through walls. The lack of interaction between NPCs and monsters was also referenced, with NPCs attempting to hold conversations while the player is in combat. Although Dink Smallwood was described as having little replay value on its own, the inclusion of editing software and the wide availability of user-generated content were noted as improving on this.









