Ludography
Disgaea Infinite cover

2009 · Nippon Ichi Software · Adventure · Visual novel

Disgaea Infinite

PlayStation exclusive

Disgaea Infinite takes the lovable characters and game world of the legendary Disgaea series and throws them into a fresh new "visual novel" game style, offering a thrilling mystery to solve, clues to hunt, and a suspect to track down. You are given full control over the story, including the ability to travel back and forth in time and choosing how characters will act, making for an exciting new experience in the Disgaea universe!

Released
1 November 2009
Platforms
PlayStation PortablePlayStation Vita
Genres
AdventureVisual novel
Developers
Nippon Ichi Software
Publishers
—
Series
Disgaea
Modes
Single-player
Perspective
Text
Themes
FantasyComedy
Country
Japan
Age ratings
ESRB T
Languages
English, Japanese
Composers
Tenpei Sato

About

Disgaea Infinite (ディスガイア インフィニット, Disugaia Infinitto) is a visual novel for the PlayStation Portable. The game is part of the Disgaea series, using the same setting and characters as Disgaea: Hour of Darkness, though Mao and Raspberyl from Disgaea 3 also make appearances.

›Story

The player takes on the role of a Prinny who is commanded to investigate the attempted "assassination" of overlord Laharl. Disgaea Infinite starts with a travel back into time where the main character will possess other characters to obtain information and gather clues to solve the mysteries.

The game takes place in the Netherworld from Disgaea: Hour of Darkness. As such, several important characters from that realm appear in the game, including Laharl, Etna, Flonne, Prinnies (and the main character Prinny), Jennifer, Captain Gordon, and Thursday. The game also features Mao and Raspberyl from Disgaea 3 as major characters. Asagi also makes a minor appearance in the game's bonus ending.

The game begins with the main character, Prinny, meeting up with Etna, Flonne, and Laharl. Laharl is looking for the Super Rare Pudding that he believes Etna is hiding. While cleaning Laharl's bedroom, he finds a watch item, which is later revealed to be Tick Tock.

Keywords

  • anime

The articlegameplay, story, development, reception

Gameplay

The game uses interactive elements, including a magic clock called "TickTock" that allows the Prinny to possess other characters' bodies to solve the mystery. As the player proceeds through the story, possessing different characters will change the point of view the player plays the game from, and often change the route the player takes. In some instances, the possessed character can be mind controlled, which in turn influences the possessed character's decision and may move the story's progress onto a different route.

The player is tasked with altering history by averting the 'assassination' of Laharl by an unknown assailant, which also averts his and all other Prinnys from losing their salaries. By utilizing the TickTock device, the player follows the complex interactions of various characters from the Disgaea series and can use 'mind control' to change specific choices they make, thus changing the way certain interactions take place, and eventually what endings are viewed. There are 14 endings total. The fourteenth is viewed after viewing all the other endings.

Story

The player takes on the role of a Prinny (CV: Junji Majima) who is commanded to investigate the attempted "assassination" of overlord Laharl. Disgaea Infinite starts with a travel back into time where the main character will possess other characters to obtain information and gather clues to solve the mysteries.

The game takes place in the Netherworld from Disgaea: Hour of Darkness. As such, several important characters from that realm appear in the game, including Laharl, Etna, Flonne, Prinnies (and the main character Prinny), Jennifer, Captain Gordon, and Thursday. The game also features Mao and Raspberyl from Disgaea 3 as major characters. Asagi also makes a minor appearance in the game's bonus ending.

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 29 out of 40.

While noting that they would want to see a new strategy game in the series, IGN felt that the genre shift still worked for it due to their enjoyment of the story and characters. They also called it fun and comical, but questioned how in depth the gameplay would be. GamesRadar+ praised the voice acting and dialogue, but felt that the setting could have been better and that the storyline was repetitive.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable1 November 2009Japan · North America 8 June 2010 · Europe 17 November 2010
PlayStation VitaUnreleased

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
PlayStation PortableNPEH-00085Europe—
NPEH00085Europe—
NPJH-00010Japan—
NPJH00010Japan—
ULJS-00286Japan—
ULUS-10522North America—
ULUS10522North America—

Box artone per regional release we hold art for

In the same series

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Collections2 collections

Description adapted from its source, CC BY-SA 4.0.