Ludography
66/100
Players10 ratings
64/100
Critics8 reviews
More scores
Metacritic53 critic reviews
62/100
Metacritic usersuser score
58/100
GameFAQsJust Right
2.1/5
Player reviews
60% positive211 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$9.89

Where to get it

Disintegration cover

2020 · V1 Interactive · Adventure · First-person shooter

Disintegration

In Disintegration, you play an Integrated character named Romer. He’s one of many who rebelled and are now outlawed by the Rayonne.

Also known as
디스인테그레이션 · Disintegration.exe
Released
16 June 2020
Platforms
WindowsPlayStation 4Xbox One
Genres
AdventureFirst-person shooterScienceShooterStrategy
Developers
V1 Interactive
Publishers
Private Division
Modes
Single-player
Perspective
First person
Themes
ActionScience fiction
Country
United States
Age ratings
CLASS_IND 14ACB MESRB TGRAC 15+PEGI 12USK 16
Languages
Chinese (Simplified)Chinese (Traditional)EnglishFrenchGermanItalianKoreanPortuguese (Brazil)RussianSpanish (Spain)
Time to beat
9hmain story9hwith extras17hcompletionist

About

Disintegration is a first-person shooter developed by V1 Interactive and published by Private Division. The game also features elements from the real-time strategy genre. It was released in June 2020 for Microsoft Windows, PlayStation 4 and Xbox One. It was also the only game released by V1 Interactive before their shutdown in March 2021.

›Story

In Earth’s near future, climate extremes, overpopulation, food shortages, and a global pandemic led to nations collapsing and humankind on the brink of extinction. Scientists adopted a means in which the human brain was removed and surgically encased into a robotic armature; a process known as Integration. It was meant to be a temporary solution to an unavoidable crisis.

It was a good thing for decades, allowing humans to survive. But some of the Integrated saw this new form as the future of humanity. With no desire to reverse the process, the post-humanist Integrated stratified, calling themselves the Rayonne. Global war soon erupted, and Rayonne forces now seek to hunt down any remaining humans, forcing their integration, and destroying those who don’t share their views.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game was played from a first-person perspective. The player assumes control of Romer Shoal, a Gravcycle pilot. The Gravcycle could hover above the ground and from this position, Romer could issue commands to his four-person squad and activate their abilities while providing aerial support. The Gravcycle in the game has three distinct models, with each granting players different advantages.

For instance, Heavy can launch strong attacks but it moves at a slower pace. Romer can use his Gravcycle to highlight different areas of interest and resources, which can be salvaged to upgrade the Gravcycle, the ground units, and his own upgrade chip.

Story

The game takes place in the late 2100s. Following a complete collapse of society due to climate change, a group of scientists develops a technique to transfer the human brain into a robotic body in order to reduce the demands placed on Earth's resources, which comes to be known as "integration". While integration is only temporary in nature, a militant group named Rayonne emerged to become a superpower and began forcing all humans to conform to the integration process. The game follows a group of outlaws, led by Romer Shoal, who had already "integrated", as they rebel against Rayonne and attempt to "reboot humanity".

Development

The game was directed by Marcus Lehto, the co-creator of the Halo series. It was the debut title for his studio, V1 Interactive, which employed 30 employees. While Lehto first began brainstorming ideas for the game in 2014, the actual development took around three and a half years. Initially, the team envisioned the game as a real-time strategy (RTS) title, though he felt that the gameplay was not unique enough.

Therefore, Lehto decided to incorporate elements of first-person shooter into the game by converting the RTS camera into an active participant in combat. Myth was one of the games that inspired Lehto when he was designing the gameplay. The game's musical score was composed by Jon Everist, who previously worked on Battletech. Talking about the process, Everist worked closely with the lead audio director and ensured that his music blended well with the gameplay and cinematics, owing to relying on character themes and suites as a basis for the score.

Reception

Disintegration received "mixed or average reviews" according to review aggregator Metacritic.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows15 June 2020Worldwide
PlayStation 416 June 2020Worldwide
Xbox One16 June 2020Worldwide

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 4CUSA15446Europe01.07
CUSA15719North America01.07

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Collections2 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.