
- 73/100
- Players20 ratings
- 75/100
- Critics2 reviews
More scores
- Metacritic37 critic reviews
- 76/100
- Metacritic usersuser score
- 70/100
- GameFAQsJust Right-Tough
- 3.44/5
- Player reviews
- 73% positive1,978 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$39.99
Where to get it

2013 · Larian Studios · Real-time strategy · Role-playing
Divinity: Dragon Commander
You are the Dragon Commander. Your mission is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon.
- Released
- 6 August 2013
- Platforms
- Windows
- Genres
- Real-time strategyRole-playingStrategyThird-person shooterTurn-based strategy
- Developers
- Larian Studios
- Publishers
- Larian Studios
- Modes
- MultiplayerSingle-player
- Perspective
- Third personBird view / Isometric
- Themes
- ActionFantasy
- Country
- Belgium
- Age ratings
- USK 12PEGI 12
- Languages
- English, French, German, Polish, Russian
- Time to beat
- 12hmain story25hcompletionist
- Composers
- Kirill Pokrovsky
About
Divinity: Dragon Commander is a real-time strategy video game developed by Larian Studios as part of the Divinity series of fantasy role-playing games. The game features a hybrid of gameplay styles and has single-player, competitive multiplayer and cooperative multiplayer modes.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The gameplay of Divinity: Dragon Commander is broken up into three phases which affect each other. The first phase has elements of a political simulation, where the player has conversations with multiple non-player characters and makes political decisions which affect the gameplay in the other two phases. For example, the player can decide whether or not to create a don't ask, don't tell policy in their army, and their decision will affect the relations between the player character and the various races. In this phase, the player can research abilities, influence factions, and receive cards which can be traded in for special effects in the other two phases.
The second phase of the game is in the style of a turn-based strategy game, based on board games like Risk, and designed first as a board game while the game was still in development. In this mode, the player can use cards earned in the RPG phase to affect their own territories and units or those of their enemies. The player can also construct one building per territory, and recruit and move units. Once the units of two opposing sides meet, the player can play cards which take effect only for that battle, and can choose whether to automatically resolve the battle, or choose to fight themselves. The player can only fight in one battle per 'round' (a full set of the three phases).
Story
Dragon Commander takes place thousands of years before all other Divinity games. The player character is the titular Dragon Commander, the bastard son of Aurora, a dragon who took on human form, and Emperor Sigurd, who united Rivellon into a single empire for the first time in history using steampunk-styled technology provided by a demon named Corvus. When Aurora is fatally poisoned, Sigurd withdraws from his duties, his empire becomes unstable, and his three legitimate yet insane children amass their own armies in secret before launching a coup and then embroiling Rivellon in civil war. Maxos, a powerful wizard and ally of the late Sigurd, comes to the Dragon Commander as the only sane heir remaining, and asks him to enter the fight and win the war so that the demonic technology can be destroyed.
With no army of his own, the Dragon Commander is obliged to draw much of his support from the non-human races: the traditionalist Undead, the libertarian Elves, the capitalist Dwarves, and the republican Lizardmen. This requires him to enter a political marriage with one of four princesses and carefully balance the advice and requests of ambassadors and generals to retain each race's backing.
Development
Dragon Commander was announced on 11 August 2011. Until that point, Larian had referred to Dragon Commander as "Project D", similar to the way in which Divinity: Original Sin was referred to as "Project E". Dragon Commander was presented at Gamescom in 2011 to journalists and gained attention through its novel premise often described as 'dragons with jetpacks'.
Dragon Commander was conceived at the same time as Divinity: Original Sin, in the aftermath of the release of Divinity II in 2009, the rushed development of which left Larian Studios in debt. At the time, Larian had only about 30 full-time employees. According to Larian CEO Swen Vincke, Dragon Commander was initially intended to be the larger of the two simultaneous projects, while Original Sin would be a smaller, more traditional RPG that released first. As time went on, however, Larian decided to focus its efforts on Original Sin and expanded it, resulting in funds being reallocated from Dragon Commander and it releasing in a state that Vincke felt was unsatisfactory.
Reception
Critical response to Dragon Commander has been generally positive.
The GameSpot review called the game a "gem", praising its many gameplay mechanics individually along with the visuals and audio. The Escapist awarded the game 3 stars out of 5 and criticized the strategy portion of the game as subpar, but the reviewer found the role playing gameplay and the story enjoyable and interesting.
Releases by platformdates and regions as published
Editions and related releases
- Editions
- Divinity: Dragon Commander - Imperial Edition
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Description adapted from its source, CC BY-SA 4.0.
