Ludography
Dogz 2 cover

2007 · Simulation

Dogz 2

Nintendo exclusive

Pick a puppy pal from a pack of fuzzy and adorable puppies in Dogz 2! Together, you and your new cuddly companion will encounter a world that's fun to play in, explore, and share. Dress up your puppy in fun puppy clothes, play for hours with new toys, or look for hidden surprises that can give your puppy new abilities. Customize your puppy's environment with items and toys, and unlock more goodies as you get better at caring for your new best friend.

Released
3 May 2007
Platforms
Game Boy Advance
Genres
Simulation
Developers
—
Publishers
—
Age ratings
ESRB E

About

Dogz is a virtual pet and pet simulation game in the Petz series, released for the Game Boy Advance, in 2005, and Nintendo DS, in 2006. It is a localisation of the Japanese game Kawaii Koinu Wonderful (かわいい仔犬 ワンダフル, lit. 'Cute Puppy Wonderful'), released in November 2004, and developed by MTO as part of the Nakayoshi Pet series. Unlike other games in the Petz series the player controls a playable character in an Isometric world.

It is a distinct game from the Catz games released on the Game Boy Advance and DS, as well as the previous Dogz game released for Game Boy Color.

Keywords

  • dogs

Media

Dogz 2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

As in previous games in the Petz series, the player begins the game by adopting a dog giving it a name, and "training" it. However, unlike previous games in the series, the action is presented in an Isometric perspective and with a player avatar performing the player's action. The game also has dialogue with the player character's family, who coach the player in how to look after the animal. The game's simulation runs with a daily cycle, with non pet related chores—changing music, switching on and off a television, tidying up, vacuuming—being included as minigames.

Reception

As the western localisation arrived only half a year after Nintendo's extremely popular Virtual pet game Nintendogs, many reviewers saw Dogz as Ubisoft's attempt to cash in a trend and thought it unfavourably compared that game. Mark Green, of NGC Magazine, thought it was overly simplified, and about "as fun to pick up and play as a tennis ball sticky with dog slobber." He also felt the choice to have the pet be owned by an intermediary player avatar made it difficult to bond with the animals. A review in Eurogamer found the interactivity and controls asinine. Matt Helgeson, of Game Informer, opined while there was "a fair amount of depth" in the actions performable with the dog, the mechanics seemed "awkward and static".

The DS port was seen as very similar to the GBA version, with Jeuxvideo.com, criticizing the lack of use of the two screens of the handheld.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Advance3 May 2007Worldwide

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.