

1988 · Eutechnyx · Metroidvania · Platformer
Draconus
The player assumes the role of the hero, Frognum, whose task it is to reclaim his kingdom from the Tyrant beast. The game style is principally a platformer which finds the player running and jumping through various screens (numbering around a hundred and extending in all four directions). During this the player will encounter bats, balls or giant rats which general follow fixed paths but may also swarm and chase the player. There are two primary weapons at your disposal to eliminate these enemies; you may punch and claw them, or you may incinerate them with your fire breath.
- Released
- 1988
- Platforms
- Atari 8-bitCommodore 64Commodore C64/128/MAXZX Spectrum
- Genres
- MetroidvaniaPlatformer
- Developers
- Eutechnyx
- Publishers
- Eutechnyx
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Fantasy
- Country
- United Kingdom
- Composers
- Adam Gilmore
About
Draconus is an action-adventure platform game developed and published by Zeppelin Games in 1988. It was released for the Atari 8-bit computers, Commodore 64, and ZX Spectrum. Draconus is similar to Metroid.
The articlegameplay, story, development, reception
Gameplay
The player assumes the role of the hero, Frognum, whose task it is to reclaim his kingdom from the Tyrant beast. The game style is principally a platformer which finds the player running and jumping through various screens, numbering around a hundred. Many of the rooms include enemies, which generally follow fixed paths but may also swarm and chase the player. The player starts the game with two weapons: fire breath which is limited but may be replenished by collecting items, and a punch which is unlimited.
Once destroyed, enemies do not respawn except in the C64 version, where they can respawn if a room that was only partly cleared is revisited. The main task is to find four special abilities and then face the final battle.
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.