Ludography
Dragon Sword cover

1997 · Blitz Games · Action role-playing · Adventure

Dragon Sword

Dragon Sword is a third person Hack n' Slash dungeon crawler developed by Team Storm of Interactive Studios and published by MGM Interactive, whom cancelled it before release.

Released
31 December 1997
Platforms
Nintendo 64PlayStationWindows
Genres
Action role-playingAdventureBeat 'em upRole-playing
Developers
Blitz Games
Publishers
MGM Interactive
Perspective
Third person
Themes
Action
Age ratings
ESRB T
Languages
English

About

Dragon Sword is an unreleased action role-playing game that was in development by Interactive Studios and planned to be published by MGM Interactive for the Nintendo 64, Windows and PlayStation. In the game, players would have assume the role from one of the four crusaders battling with monsters on a quest against an evil god to save the land of Avantaria and free its people from enslavement. Its gameplay consists of melee focused fights against multiple enemies in dungeon crawler styled levels.

Dragon Sword was developed over the course of more than two years by Team Storm, a group within Interactive Studios and was originally envisioned as a The Legend of Zelda-style adventure game with role-playing elements before the idea was ultimately reworked into a Tekken-style arcade-like hybrid with an emphasis on combat influenced by Rastan Saga, Golden Axe and Vendetta, as well as multiple works in the fantasy genre over exploration. Announced in 1997, the title was intended to be the last release by MGM Interactive before being canceled due to doubts of not selling enough copies to turn a profit and lack of publisher, despite being near-complete. Prior to cancellation, it received a positive reception from 64 Magazine. In 2019, Piko Interactive acquired the rights and source code of the title, with plans to finish its development.

Keywords

  • unreleased
  • canceled games
  • retroachievements
  • prototype only
  • nintendo 64 exclusive

Media

The articlegameplay, story, development, reception

Gameplay

Dragon Sword is a fantasy themed beat-em-up reminiscent of Golden Axe, Soul of the Samurai and Gauntlet Legends where players would have assume the role from one of the four crusaders battling with monsters on a quest against an evil god to save the land of Avantaria and free its people from enslavement as the main objective. The plot was going to revolve around an evil god invading the land of Avantaria, enslaving the people and destroy their light god. The light god called upon four crusaders (Cutter, Kailan, Aisha and Gouranga) to respond his call and defeat the enemy. In addition to the single-player campaign, the game was going to feature a two-player co-op mode as well as a four-player deathmatch comprising four different gameplay types. The title was also going to support the Rumble Pak.

Development

Dragon Sword was developed over the course of more than two years by Team Storm, a group within Interactive Studios of approximately nine people, being three programmers and six art designers, led by assistant creative manager Ian Pestridge. Robin Butler served as lead animator and art director for the second level, as well as game and character designer. Stephen Rushbrook acted externally as the sole concept artist for the project during the first three years of the project's production, drafting between three and seven artworks per day using A4 paper. Most of the staff recounted about the project's development process and history through various publications.

According to Pestridge, Dragon Sword originated as a medieval adventure game in the vein of The Legend of Zelda titled Dragon Storm, featuring heavy role-playing elements before the team reworked their project into a more arcade-style genre hybrid that combined both Tekken and The Legend of Zelda, emphasizing combat action over conversation and exploration. Pestridge stated that the idea sat within the staff's mind, most of which were fans of the fantasy genre, J. R. R.

Reception

Dragon Sword garnered positive reception prior to its cancellation. A writer for the British Nintendo Official Magazine stated in a July 1999 preview that "There's nothing quite like Dragon Sword on the Nintendo, and fighting fans will love it." Georges Grouard of French magazine GamePlay 64 noted visual similarities with The Legend of Zelda. A writer for Computer and Video Games stated in an August 2001 preview that "Dragon Sword looks like being the most exciting home-grown Nintendo title of the year."

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 64Cancelled31 December 1997North America · Europe 31 December 1997
WindowsCancelled31 December 1997Worldwide
PlayStationCancelled31 December 1997Worldwide

Games like this

Collections3 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.