

1982 · Starpath · Role-playing
Dragonstomper
Atari exclusive
Battle your way along the trail of enchantment to the lair of the evil dragon! Detailed fantasy gamescapes. Three separate Multi Load game chapters. Inventories of your strength, gold, dexterity, and articles of magic. Full-screen interiors of shops, caves, and hospitals.
- Released
- 1982
- Platforms
- Atari 2600
- Genres
- Role-playing
- Developers
- Starpath
- Publishers
- —
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Fantasy
- Country
- United States
- Languages
- English
About
Dragonstomper is a video game developed by Stephen Landrum for the Atari Video Computer System (later renamed Atari 2600) and released by Starpath. The game follows the adventures of a dragon hunter who is given a quest by the king to defeat a dragon and reclaim a magical amulet that was stolen. The player makes their way over the countryside, vanquishing various adversaries and gaining gold and experience. After achieving enough strength, the player can enter a shop in an oppressed village where equipment can be purchased, soldiers hired, and special scrolls obtained to defeat the dragon in its lair.
Stating that he wanted to make a "real fantasy role-playing game", Landrum began developing the game under the title of Excalibur. The game required use of the Starpath Supercharger, which connected to the Atari 2600 in order for it to read a cassette tape. The device also increased the RAM capabilities of the Atari 2600 exponentially, allowing for more complex games or graphics for the system. Upon the game's release, it received praise from gaming publications such as Electronic Games and Computer and Video Games with critics commenting on the game's depth and comparing its quality to home computer games of the period; Games listed it among the best games of 1983. Retrospective reviews included Chris Cavanaugh writing for the online database AllGame calling the game "woefully overlooked", and Ed Lin of Forbes praising the game for its graphics, use of music, and multiple ways to solve problems.
Keywords
- turn-based
- falling damage
- potion
Media
The articlegameplay, story, development, reception
Story
Dragonstomper is set in a sword and sorcery–themed world. It takes place in a kingdom where a king once ruled peacefully. After a druid magician enchanted a powerful amulet which he believed would subdue a dragon, they entered the dragon's cave and accidentally left the amulet to fall into the hands of the dragon, increasing its power. The creature used its newfound powers against the kingdom, causing crops to die and creating savage creatures across the land.
With the king's knights vanquished by the dragon's warriors, the Dragonstomper was the only person left to restore the kingdom. The Dragonstomper travels through the countryside and a township to prepare themselves to battle the dragon. The ending features different ways, chosen by the player, to deal with the dragon.
Development
Dragonstomper was created by Stephen Landrum for Arcadia, later rebranded as Starpath. The game was made for a peripheral for the Atari 2600 called the Starpath Supercharger, which allowed for the system to operate through cassette tapes. It was developed in Santa Clara, California, by ex-Atari Director of Research Bob Brown and ex-Atari development engineer Craig Nelson. The system allowed for 6 kilobytes of RAM, while the Atari 2600 had only 128 bytes built into the system. The Supercharger plugged into the cartridge slot of the system and loaded games from audio cassettes by connecting an audio cable on the side of the cartridges to the earphone jack of an external tape player.
Landrum worked for Arcadia/Starpath from March 1981 to November 1983, creating games like Communist Mutants From Space and a port of Frogger as well as completing the code for Suicide Mission. Dragonstomper was developed under the name Excalibur. Landrum stated that the game took several months to develop and chose to make it a role-playing game, as he felt nobody had yet made a "real" fantasy role-playing game on the Atari 2600. Like all the Supercharger games made by the company, they were developed on Apple II computers.
Reception
Contemporary reviews of the game praised the game's sophistication for a console game, comparing it to the quality of home computer games of the period. The Electronic Games 1983 Software Encyclopedia praised the games graphics and sound as "excellent" and its gameplay as "outstanding", noting that "clever design makes it possible to enter all necessary commands through the joystick" and that the game's on-screen menu cut memorization of instructions "to a blessed minimum". The same review was published in the 1984 version but lowering the score to a seven. "B.H." of Games stated that the game was "the most sophisticated adventure game we've seen from any home video system" and that, along with Escape from the Mindmaster, it raised the Atari 2600 to "virtually the level of a home computer".
Other reviews focused on its quality and hailed it as among the best games using the Supercharger, while a few disliked the slower pace and graphics. Mike Meyers of the video game magazine Blip declared that although the game was difficult to master, he ultimately declared Dragonstomper to be best of the supercharger games and "probably the best 'swords and sorcery' game yet produced for a home video game system." An anonymous author in Computer and Video Games also proclaimed it the best of the current Supercharger games in July 1983 and that the game "should be enough to keep even the most skilled adventurer occupied for a very long time". In the UK publication TV Gamer noted that text in the game made it "one of the most striking things about it" and that with Dragonstomper the "supercharger definitely comes into its own".
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Collections1 collection
Platform libraries
- Atari 2600 gamesRetail game releases
Description adapted from its source, CC BY-SA 4.0.
