Ludography
55/100
Players94 ratings
51/100
Critics7 reviews
Driv3r cover

2004 · Ubisoft Reflections · Racing · Shooter

Driv3r

Timed Nintendo exclusive

In the game you take the role of Tanner, the undercover cop from previous Driver games, as he infiltrates a worldwide high-performance car theft ring.

Released
21 June 2004
Platforms
Game Boy AdvanceGameCubeN-GagePlayStation 2WindowsXbox
Genres
RacingShooter
Developers
Ubisoft Reflections
Publishers
Atari
Modes
Single-player
Perspective
First personThird person
Themes
ActionSandbox
Country
United Kingdom
Age ratings
ESRB MPEGI 16

About

Driver 3 (stylized as DRIV3R) is a 2004 action-adventure game, the third installment in the Driver series. It was developed by Reflections Interactive, published by Atari, and released on PlayStation 2, Xbox and mobile phones in June 2004, Microsoft Windows in March 2005, and Game Boy Advance in October 2005. The game's story focuses on players assuming the role of John Tanner, an undercover FBI agent, as he investigates a car-smuggling ring across three countries, in order to identify and arrest its boss and learn who they are planning to sell a cache of stolen cars to. The game expanded upon its predecessors with on-foot sections, gun combat, and drive-by shooting, with virtual recreations of three major cities - Miami, Nice, and Istanbul - free-roam game mode, and an improvement to the series' film-making "director mode".

Driver 3 was a much-hyped and anticipated title, and although the game was a commercial success, it received mixed reviews upon release, except for the PC edition which received negative feedback from critics. While the graphics, story and driving were praised, criticism was focused on the on foot controls, awkward shooting mechanics, and performance issues, with some critics accusing Atari of rushing the game's release to avoid competing with Grand Theft Auto: San Andreas later that year. Some publications referred to the game as disastrous. The game was succeeded by Driver: Parallel Lines (2006), before being followed up by a direct sequel, Driver: San Francisco, in 2011.

Keywords

  • burnout
  • driving
  • custom soundtrack
  • crime
  • explosion
  • voice acting
  • bink video
  • polygonal 3d
  • licensed soundtrack
  • original soundtrack release
  • unlockables
  • xbox live

Media

The articlegameplay, story, development, reception

Gameplay

Driver 3 focuses on a mixture of open-world gameplay conducted through a third-person perspective, with it possible to change to different camera angles at any time. The game consists of primarily single-player modes of gameplay - "Undercover", the game's story mode; "Take A Ride", the game's free-roam mode, which allows players to explore one of the three cities at their own pace; and "Driving Games", a challenge mode consisting of three types of car-based games for players to try out, such as pursuing a fleeing criminal. As with previous installments, gameplay mostly focuses on driving around one of three settings, consisting of partial but faithful recreations of real-life cities, using a variety of vehicles based on real-life models, ranging from sedans and sports cars, to vans, trucks. Vehicles can be damaged over time, though players may freely leave their vehicle and switch to another within the current game world setting they are in at any time; the exception is vehicles that are mission critical to the game's story mode, as losing these constitutes automatic failure. A notoriety system keeps track of the player's actions - any unlawful action will raise this bar, with police pursuing the player if spotted by any, and the response to stopping them changing depending on the level of notoriety they have.

Driver 3 introduces new gameplay mechanics to existing ones including motorbikes and speedboats, swimming, a health bar, and gun combat. Alongside being arrested by the cops or failing objectives in story mode, players can also fail if they run out of health without finding first aid kits to recover it. Combat focuses on the use of guns, based on real-life models and featuring a mixture of pistols, shotguns, assault rifles and sub-machine guns, and grenade launchers, to take down enemies; all weapons have a limit on ammo except for the lead character's personal weapon, but more can be found from dealing with enemies, or around the game world in Take A Ride.

Story

Undercover FBI agents John Tanner (Michael Madsen) and Tobias Jones (Ving Rhames) are sent to Miami to investigate the "South Beach" cartel headed by Calita Martinez (Michelle Rodriguez), and her associates Lomaz and Bad Hand. When the agents notice the cartel's recent acquisition of stolen cars, they suspect that they are working for someone else to fulfill a major order. To determine where the deal for the cars will take place, Tanner poses as a wheelman and infiltrates the cartel by recovering a car from a rival gang. After impressing Calita and earning her trust with a series of tasks, Tanner is assigned to assassinate "The Gator" for betraying the cartel.

South Beach relocate to Nice, France, after The Gator's presumed demise, to secure the remaining cars on their list. Tanner makes contact with Interpol agents Vauban and Dubois, who insist on arresting the cartel while in possession of the stolen cars. Tanner refuses, and Vauban orders Dubois to conduct surveillance on the cartel. Meanwhile, Tanner focuses on acquiring the cars for Calita while fending off attacks by a rival syndicate, eventually leading to a confrontation wherein he eliminates the gang's leader.

Development

The game had a development budget of $17 million and a marketing budget of $17 million.

The game was in development for around three and a half years. Special attention was paid in rendering the cities of Miami, Nice, and Istanbul. The in-game music was composed by Marc Canham, Rich Aitken, and Narco. Atari also shot a short promotional video about Driver 3 called Run the Gauntlet.

Reception

Driver 3 received "mixed or average" reviews on all platforms except the PC version, which received "generally unfavorable reviews", according to video game review aggregator website Metacritic.

The Times gave it all five stars, saying: "The graphics are divine, with vast urban locales and spectacular crashes. The cars handle well, and each vehicle has its own characteristics. Yet this is no easy driving game — one of the reasons why, subject matter aside, it carries a 16+ rating". Playboy gave it an 88% and stated: "Your investigation jump-starts reckless car chases through more than 150 miles of highways and city streets in detailed re-creations of Miami, Nice, and Istanbul.

Releases by platformdates and regions as published

PlatformReleasedRegions
GameCubeCancelled1 September 2003Worldwide
PlayStation 221 June 2004Worldwide
Xbox21 June 2004Worldwide
Windows25 March 2005Worldwide

Editions and related releases

Included in
Atari Collection: Racing
Ported as
Driv3r
Built on it
Driv3r

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.