

1990 · Data East · Puzzle
Drop Off
Timed NEC exclusive
There's no waking up from this nightmare! You'll need all your nerve and strategy to get out alive! A dream of giant apples and diamonds goes berserk when they turn into deadly demons raining down on your head! You have to shoot 'em down with a steel ball.
- Released
- 30 March 1990
- Platforms
- TurboGrafx-16Wii
- Genres
- Puzzle
- Developers
- Data East
- Publishers
- Hudson Soft
- Modes
- Single-player
- Age ratings
- CERO AESRB E
- Languages
- English
About
Drop Off is a Breakout clone by Data East. The game was published in 1990 for the PC Engine as Drop Rock Hora Hora and subsequently saw a US release for the TurboGrafx-16 as Drop Off.
Keywords
- wii virtual console
Media

The articlegameplay, story, development, reception
Gameplay
The game is a Breakout clone, where the player moves a paddle back and forth in order to destroy objects. Each stage has a set of the same object (for example, apples on the first stage). Unlike Breakout and other comparable games, the player in Drop Off does not automatically lose a life if the paddle touches the floor and the player is never required to hit the objects in order to clear the stage. Instead, the player must avoid the series of objects that are scrolling vertically downward to move on to next stage, and the gameplay is practically identical to Cluster Buster, an earlier title on the DECO Cassette System. The player has the option of switching the direction of their paddle from vertical to horizontal during the game and is free to move the paddle anywhere on the screen.
Drop Off contains 16 stages divided in 5 rounds.
Reception
Drop Off received mixed reception from critics since its release on the TurboGrafx-16, most of which reviewed it as an import title. Famitsu's four reviewers called it "a deformed Breakout-type" game that felt more modified than Arkanoid due to its ruleset, but they commended the ability to freely move the paddle around the screen was commended. Génération 4's Philippe Querleux regarded it as a "grape breaker" because of the title's use of fruits instead of bricks. Joystick's Jean-Marc Demoly also noted its use of fruits instead of bricks and limited animation in the anime-style introduction sequence.
Regardless, Demoly stated that Drop Off was a "well realized" game inspired by Arkanoid and similar titles on computers, giving positive remarks to the audiovisual presentation, animations and controls. Tilt's Alain Huyghues-Lacour compared it with Addictaball for Atari ST due to both titles sharing similar principles. Nevertheless, Huyghues-Lacour found the game to be fun and interesting than other Arkanoid clones, noting that the descending fruit pieces added pressure into the gameplay and praised the visuals, animations and sound effects, but criticized the controls for being less ergonomic than a mouse for these types of games.
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Collections2 collections
Platform libraries
- TurboGrafx-16 gamesList of games
Publishers
- Virtual Console games for WiiTitles › TurboGrafx-16 / PC Engine
Description adapted from its source, CC BY-SA 4.0.