

2009 · London Studio · Action · Action-adventure
Eight Days
PlayStation exclusive
First appearing as an unnamed tech demo at E3 2005, Eight Days was officially announced at the Sony E3 press conference before being canceled shortly after.
- Released
- 2 October 2009
- Platforms
- PlayStation 3
- Genres
- ActionAction-adventureShooterThird-person shooter
- Developers
- London Studio
- Publishers
- Sony Interactive Entertainment
- Modes
- Single-player
- Perspective
- Third person
- Themes
- Action
- Country
- United Kingdom
About
Eight Days is an unreleased action video game that was being developed by London Studio and published by Sony Computer Entertainment for the PlayStation 3. The game was reported to have been cancelled on 4 June 2008, but was later revealed in October 2009 that the game was merely on hold. Although a portion of the game was used in a tech demo at E3 in 2005, the game was first announced at Sony's E3 2006 press conference.
›Story
In one character's storyline, he attempts to get revenge on a mob syndicate. The other storyline would follow another character, a detective searching for the same mob syndicate, after he kidnaps his son. The two characters end up crossing paths, and eventually work together.
Keywords
- bink video
- canceled games
- cover system
- real time game clock
Media
The articlegameplay, story, development, reception
Gameplay
The game was to be set over the course of eight days, and to be set in eight different states, which would have made it the largest game map at the time. The game would have also included a real life clock. If the game was being played at night, it would be night in the game. The player would be able to choose between two characters, one "good" and one "bad".
In the "bad" character's storyline, he attempts to get revenge on a mob syndicate. The other storyline would follow the "good" character, a detective searching for the same mob syndicate, after he kidnaps his son. The two characters end up crossing paths, and eventually work together.
Development
Eight Days was being developed by London Studio. The game had a team of 63 development members, which would have been expanded to 80, with an additional 40 outsourced workers. After the production of Eight Days was completed, a bulk of the development team was to begin working on development of the next iteration of The Getaway. Eight Days senior producer Phil James explained in an interview with The Guardian: "The idea is to have two pre-production teams and one production team, which flips onto whatever product, at that point of time, is ready to have that team working on it".
A scene from Eight Days was first shown as an unnamed tech demo during Sony's E3 2005 press conference. The scene showed a gas station exploding. It was used to demonstrate how the PS3's Cell processor would handle visual effects and physics. In March 2006, the game was then shown at SCE's platform keynote as a demo entitled "PlayStation 3: Beyond the Box".
Releases by platformdates and regions as published
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Collections1 collection
Development status
Description adapted from its source, CC BY-SA 4.0.
