Ludography

1982 · ICL

Embassy Assault

The main goal and the story of this game is simple: the player starts inside an embassy, has to find its code room, steal its confidential secret codes and leave. The scenario simulates a three-dimensional environment and is randomly generated in a maze format.

Released
1982
Platforms
ZX Spectrum
Genres
—
Developers
ICL
Publishers
Sinclair Research

Added from the pool catalog; not on any collection yet.