
More scores
- GameFAQsJust Right/Tough
- 3.67/5
- Player reviews
- 88% positive17 reviews
- Runs on
- Windows
- Price
- US$6.99
Where to get it

1993 · Legend Entertainment · Adventure · Point-and-click adventure
Eric the Unready
Eric the Unready is a humorous text adventure with graphics, similar in concept to Legend's own Spellcasting series. Like in those games, the player can select combinations of verbs and objects from a list to interact with the environment, but is encouraged and sometimes required to type commands as well. Some scenes display full-screen character portraits with pre-set dialogue choices. The game often makes verbose humorous comments on the player's actions, including many completely optional and arbitrary ones. It contains many segments that parody various aspects of contemporary pop culture as well as other video games.
- Released
- 1993
- Platforms
- MS-DOSWindows
- Genres
- AdventurePoint-and-click adventure
- Developers
- Legend Entertainment
- Publishers
- Ziggurat Interactive
- Modes
- Single-player
- Perspective
- Text
- Themes
- FantasyHistoricalComedy
- Country
- United States
- Age ratings
- ESRB TCLASS_IND 14
- Languages
- English
- Time to beat
- 7.5hmain story8hcompletionist
About
Eric the Unready is an adventure game developed and published by Legend Entertainment for MS-DOS in 1993. Eric the Unready is a parody of the fantasy genre in general, though it parodies numerous other topics as well, ranging from Star Trek to Zork. It tells a comedic story of the titular unqualified knight on a quest to rescue a princess. The game also adapts the character Morgan le Fay from Arthurian legend. The game was well received.
›Story
An ancient prophecy states that King Fudd the Bewildered will die peacefully, his daughter accompanying him during his last hour. However, Princess Lorealle the Worthy mysteriously disappears, abducted by her stepmother Morgana, who intends to put her own daughter on the throne. In order to prevent the princess from being rescued by a valiant knight, Morgana makes sure that the Union Hall selects the most unworthy one for this valiant task: Eric the Unready, known for bringing the book "How to Joust" to his duels.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The game engine of Eric the Unready uses an interactive fiction style interface. A graphical display of the player's location and viewpoint is provided in a window. Other windows can feature a point-and-click interface, including a listing of the player's inventory and a command list with multiple-choices menus.
Story
According to a prophecy, King Fudd the Bewildered is expected to die next week, and the unmarried princess at his side shall inherit the Kingdom. His legitimate daughter, Princess Lorealle the Worthy, comes to the castle to be on his side but disappears mysteriously the next day. Early in the game, the player learns of the scheme by Fudd's wife and Lorealle's stepmother, the wicked Queen Morgana the Black, who plots with her lover Sir Pectoral to have her daughter by a previous marriage to be on the dying King's side and therefore become the sole heir. Lorealle has been abducted and held in the castle of Morgana's witch sister with the intent to marry the evil Beast in order to be excluded from the prophecy. In order to make certain that Lorealle will be not rescued in time by any knight, Morgana conspires so that the Union Hall picks the most incompetent and unworthy of them, Eric the Unready – the player character.
Bud the Wizard (a pun on Budweiser) informs the player that in order to access the castle, he must find several magical items: the Pitchfork of Damocles, in the leaves of the tallest tree in the Enchanted Forest; the Crescent Wrench of Armageddon, within the walls of Blicester Castle; the Raw Steak of Eternity, guarded by the Stygian Dragon; the Crowbar of the Apocalypse in the mists around the Mountain of the Gods; and the Bolt Cutters of Doom owned by an enchanter in the Swamp of Perdition. Each mission is somehow timed: the evil Sir Pectoral is after him; if the player takes too long to reach the object, the game will end. With each acquisition, Eric creates some disaster, usually an explosion, which hurls him to the next area the following day. The player can collect a newspaper from each area/day which describes Eric's latest mishaps and other fictional "news" of the game world, usually puns on pop culture.
Reception
Eric the Unready received positive reviews, including being rated 4 out of 5 stars from Dragon, and scoring 78% and 75% from German magazines PC Games and PC Players, respectively. Compute! review stated: "Perfectly realized from concept to execution, Eric the Unready is a rare treat that's not to be missed." The game received or was nominated to several awards and accolades, including Computer Game Review Golden Triad Award, Game Bytes Editor's Choice Award, Computer Choice Awards (finalist), and Strategy Plus Adventure Game of the Year (Nominee). Computer Gaming World magazine in 1993 named it Adventure Game of the Year (with Star Control II), in 1994 called it "a comic masterpiece", and featured it in their 1996 list of the "150 Best Games of All Time" in 103rd place, also ranking it as #9 Funniest Computer Game, #11 Most Memorable Game Hero, and #7 Most Rewarding Ending.
Jim Trunzo reviewed Eric the Unready in White Wolf #36 (1993), rating it a 3 out of 5 and stated that "If you're ready to face the dreaded Ninja Attack Turtles, prepared to thwart the diabolical plans of the evil Queen Morgana and her lover Sir Pectoral, and ready to help the farmer get his beloved daughter, who has been turned into a pig, out of the muck in the bottom of the outhouse, you're ready to become Eric the Unready!"
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Description adapted from its source, CC BY-SA 4.0.
