Ludography
66/100
Players16 ratings
65/100
Critics3 reviews

Where to get it

Escape Plan cover

2012 · Fun Bits Interactive · Adventure · Point-and-click adventure

Escape Plan

PlayStation exclusive

Escape Plan™ takes advantage of the PlayStation®Vita system's multi-touch display, rear touch panel, swipe interfaces and motion sensor, putting the fate of the hapless heroes in the palm of your hand. Players can swipe, squeeze, poke and slap Lil and Laarg to manipulate the characters and interact with the diverse environments. Only you can help them survive each deadly room before their captor and nemesis, Bakuki, recycles them and turns them into his minions... or sheep.

Released
22 February 2012
Platforms
PlayStation 4PlayStation Vita
Genres
AdventurePoint-and-click adventurePuzzle
Developers
Fun Bits Interactive
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
Side view
Themes
ActionComedy
Country
United States
Age ratings
PEGI 12ESRB T

About

Escape Plan is a 2012 puzzle video game developed by Fun Bits Interactive and published by Sony Computer Entertainment for the PlayStation Vita It was originally released as a launch title for the system. It is the debut game from new developer Fun Bits Interactive and is produced by Chris Millar, known for his previous work on Fat Princess. In previews of the game it was noted for its sharp, black-and-white visuals, gruesome yet humorous tone and its intuitive use of the PlayStation Vita's inputs including touch and gyroscopic control. A PlayStation 4 version was released in 2013.

Keywords

  • side-scrolling
  • multiple protagonists
  • abstract
  • sheep
  • digital distribution
  • motion control
  • touch controls
  • launch titles
  • cross buy
  • playstation plus
  • falling object

Media

Escape Plan screenshot 1

The articlegameplay, story, development, reception

Gameplay

In Escape Plan, the player controls two characters, Lil and Laarg, through a series of booby-trapped rooms using the PlayStation Vita's front and rear multitouch panels and motion controls. The gesture-based control system requires players to trace paths for the characters and tap obstacles to move them out of the way and clear a path for them. Traps range from a single brick lying on the floor to enormous rotating fan blades. Failure to guide Lil and Laarg to safety usually results in a gruesome death.

The characters can traverse the game world in numerous ways. In some levels they are inflated with helium, requiring the player to tilt the console to guide them as they float around the room. Lil and Laarg usually move relatively slowly and in order to avoid fast-moving traps the player must grab the characters and pull them quickly to safety by pinching the Vita, touching both the front and rear panels at once.

Reception

At a preview event in October 2011, IGN editors ranked Escape Plan as their favourite PlayStation Vita game so far, commenting specifically on the game's "stunning", black and white chiaroscuro visuals, "great" classical soundtrack and gameplay which makes good use of many of the Vita's control features. In a December 2011 preview of the game, Destructoid's Samit Sarkar described it as "perhaps the best showcase of the Vita's unique capabilities".

Upon release, the game received "average" reviews on both platforms according to the review aggregation website Metacritic.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Vita14 February 2012North America · Europe 22 February 2012 · Japan 1 March 2012
PlayStation 429 November 2013Europe · North America 3 December 2013 · Japan 22 February 2014

Editions and related releases

Downloadable content
Escape Plan: The UndergroundEscape Plan: The AsylumEscape Plan: Director's CutEscape Plan: Add-On Bundle

Games like this

Collections5 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.