

2003 · CAVE · Bullet hell · Science
Espgaluda
PlayStation console exclusive
A great vertically scrolling manic shooter.
- Released
- 15 October 2003
- Platforms
- ArcadePlayStation 2
- Genres
- Bullet hellScienceShooter
- Developers
- CAVE
- Publishers
- CAVE
- Series
- Espgaluda
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionFantasy
- Country
- Japan
- Entry
- #1 in Espgaluda
About
Espgaluda is a 2003 manic shooter by Cave and published by AMI. It is the spiritual successor to ESP Ra.De. and is followed by Espgaluda II.
Media

The articlegameplay, story, development, reception
Gameplay
Espgaluda is an arcade game which involves firing bullets and lasers at enemies, with the ultimate goal being to gain points and make it through all of the game's levels. The player character has an energy gauge that can be depleted either by using a shield attack or being hit by a bullet, which activates an automatic guard barrier. When this barrier is activated, the player fires a laser and is momentarily invincible. If the gauge is depleted when the player character is hit by the bullet, the player loses a life.
The player collects gems and, when they enter Kakusei mode, the gem counter drains. While draining, the enemies turn purple, and the bullets and enemies begin to move more slowly. When enemies are defeated, their bullets turn gold, which adds to the score multiplier. When it ends, the player goes into Kakusei Over mode, where bullets turn red and travel faster than normal.
Development
Espgaluda was produced by Kenichi Takano and directed by Tsuneki Ikeda, co-founders of Cave whose previous works include the DonPachi series. Ikeda also served as co-programmer alongside Takashi Ichimura. Akira Wakabayashi, Hideki Nomura, Hiroyuki Tanaka and Kengo Arai also acted as co-designers. Artist Tsukasa Kado was responsible for both world building and character designs.
The soundtrack was composed by "SOU1" under supervision of Toshiaki Tomizawa, another co-founder of Cave. The team recounted its creation process and history through various publications.
Reception
Espgaluda garnered positive reception from critics who reviewed it as an import title, with the PlayStation 2 conversion being regarded by outlets like Kotaku Australia and TheGamer as one of the best shoot 'em ups on the console. According to Famitsu, the PlayStation 2 version sold over 10,125 copies in its first week on the market and approximately 17,755 copies were sold during its lifetime in Japan.
Famitsu's four reviewers gave the PlayStation 2 conversion a positive outlook. Game Watch's Toyotomi Kazutaka praised the extra additions of the PlayStation 2 port such as arrange mode, as well as its "Kakusei" and guard barrier mechanics. Edge commended the PlayStation 2 release for its accessibility, "Kakusei" and guard barrier mechanics, scoring system and extra modes but criticized the loss of visual fidelity due to screen resolution differences. Consoles +'s Kael also gave positive remarks to the PlayStation 2 version for its gameplay and music but criticized the short length. Hardcore Gaming 101's Craig Gabrielson noted its scoring system and accessibility in a positive light but criticized the visual variety in terms of stages and soundtrack.
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Collections1 collection
Platform libraries
- PlayStation 2 games (A–K)Games list (A–K)
Description adapted from its source, CC BY-SA 4.0.
