

2011 · Remake · 5pb. · Visual novel
Ever17
Xbox exclusiveRemake
Ever17 is a remake of "Ever17: The Out of Infinity", developed in collaboration between 5pb. and CyberFront. This remake, among other things, features a significantly rewritten script, re-done voice acting, a remixed soundtrack, and animated 3D models to replace the static character sprites of the original.
- Released
- 1 December 2011
- Platforms
- Xbox 360
- Genres
- Visual novel
- Developers
- 5pb.CyberFront
- Publishers
- 5pb.CyberFront
- Modes
- Single-player
- Perspective
- Text
- Themes
- Science fictionSurvivalMysteryRomance
- Age ratings
- CERO C
- Languages
- Japanese
About
Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, the spin-off 12Riven: The Psi-Climinal of Integral, and the reboot Code_18. It was originally released in Japan on August 29, 2002, for the PlayStation 2 and Dreamcast, and was later ported to Microsoft Windows, PlayStation Portable, Android, and iOS. A localization of the Microsoft Windows version was released by Hirameki International in North America in 2005.
The game follows Takeshi Kuranari and a boy with amnesia who is referred to as "the Kid", who are trapped inside an underwater theme park together with a group of other people after a leak has flooded parts of the park; they cannot contact people on the surface, and due to high water pressure, the park is estimated to implode after 119 hours. The gameplay consists of the player reading the game's story, at certain points making choices that affect its direction, leading to one of several possible endings.
Keywords
- multiple protagonists
- amnesia
- multiple route mystery
Media
The articlegameplay, story, development, reception
Gameplay
Ever 17 is a visual novel in which the player reads the game's story. At certain points, they get to make a choice, which affects the direction of the story, leading to eleven possible different endings. The whole plot is not revealed in just one ending; instead, the player has to play through the game multiple times, with each playthrough revealing new information. After playing through the game once, the player is able to fast-forward past text to decision points; they can also choose to start from a point further into the game, so that they do not have to go back to the beginning of the game for each playthrough.
The game has two player characters: Takeshi Kuranari and the Kid. Depending on the character the player plays as, they get to build relationships with different characters: for instance, the player can become close to Tsugumi Komachi when playing as Takeshi, who just is a supporting character when playing as the Kid. The player character is not chosen directly; instead, a decision the player makes during a blackout in the beginning of the game determines who they will play as.
Story
Ever 17 is set in Japan, in the underwater marine theme park LeMU, 51 meters below the surface of the artificial island Insel Null. After an incident, almost half of LeMU is flooded, and the path to the surface and the communication lines are cut off, trapping the game's characters inside. In addition, LeMU is under large water pressure, limiting time to find a means of escape to 119 hours.
The player takes the roles of two characters, and sees the story from their respective perspectives: Takeshi Kuranari, a student who visited the park with his friends but got separated from them; and an amnesiac boy who does not remember his own name, and is simply called "the Kid". Among other characters are You Tanaka, a part-time employee at LeMU; Tsugumi Komachi, a woman who is distrustful of the others; Sora Akanegasaki, an artificial intelligence and the computer engineer of LeMU, who is only seen through a projection onto the other characters' eyes; Sara Matsunaga, a second-year student and a hacker; and Coco Yagami, a girl who is stranded on LeMU with her dog Pipi.
Development
The game was developed by KID, with direction by Takumi Nakazawa, planning and scenario writing by Kotaro Uchikoshi, character design by Yuu Takigawa, and music by Takeshi Abo. Nakazawa and Uchikoshi were appointed to their respective positions as they had worked on the previous game in the Infinity series, Never 7: The End of Infinity, which had been well received. As Ever 17 was to be released on consoles, it was required to be finished two months before the planned August release, meaning that after the scenario's completion in May, there was only time for debugging until late June. Uchikoshi and Nakazawa described this as a tight development schedule, and said that the game was only possible through the staff working very hard, and a lot of things being worked on at the same time.
Uchikoshi, who was freelancing at the time, came up with the original concept and pitch for the game after having started to research material in August 2001, including the Russian mathematician P. D. Ouspensky's book Tertium Organum. A month later, he took a trip to Bali, from which he got a lot of inspiration for the story.
Reception
Neal Chandran at RPGFan called Ever 17 "a fantastic adventure game", and one of the best Japanese games in the genre that are available in English, describing it as a "must-play". He liked the game's writing, finding the conversations with other characters to be deep, philosophical, and intellectual, and said that each character was interesting. He found the conversations to reading "like conversation should", but also found the English localization to contain multiple flaws, including spelling mistakes and grammatical errors, such as the misuse of the words "your" and "you're". Jason Young at GameZone called the game an "all-age masterpiece [that] is nearly flawless in every regard", and said that it was the best visual novel that was available in English. He said that it was one of the video games with the best characterization in history, and called the game's plot twist "mind-blowing".
Writers for Famitsu thought that the combination of suspense and romance made for a strange feeling. They found the game system to be characteristic of KID, calling it user-friendly, and saying that it made repeated playthroughs pleasant. Chandran liked the game's graphics, saying that while they only consist on still 2D images on static backgrounds, the character designs were appealing and the backgrounds were bright and detailed. He called the game's sound "top notch", saying that the voice actors did an excellent job with their characters, and that the music was very good; he liked how it was varied, feeling that it represented the various scenarios and moods in the game well, and that it was a big improvement over the music in the previous game in the series.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Ever17: The Out of Infinity
- Remastered as
- Ever 17: The Out of Infinity
- Built on it
- Ever 17: The Out of Infinity
- Remake of
- Ever17: The Out of Infinity
Games like this
Timed PlayStation70Charade Maniacs
2018 · Android, Nintendo Switch +2
Visual novel · Multiple route mystery
Timed PlayStation70Island (visual novel)
2016 · Nintendo Switch, PlayStation 4 +2
Visual novel · Often paired
PlayStation exclusive90Rewrite (visual novel)
2011 · PlayStation 3, PlayStation 4 +3
Visual novel · Often paired
Timed PlayStation62Amnesia: Memories
2013 · Remaster · Nintendo Switch, PlayStation Vita +1
Visual novel · Amnesia
Timed Sega70Infinity Cure
2000 · Expanded · Android, Dreamcast +6
Visual novel · Multiple route mystery
Timed SegaInterlude
2003 · Dreamcast, PlayStation 2 +1
Visual novel

Disorder 6
2013 · PlayStation 3, Xbox 360
Visual novel · Multiple protagonists
Timed PlayStation70YU-NO: A Girl Who Chants Love at the Bound of this World
1996 · Remaster · NEC PC-9800 series, Nintendo Switch +4
Visual novel · Same studio
Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
