Ludography
Everest Ascent cover

1983 · Richard Shepherd Software · Simulation · Strategy

Everest Ascent

An adventurous game of strategy and planning for the Commodore 64

Released
1983
Platforms
Commodore 64Commodore C64/128/MAXZX Spectrum
Genres
SimulationStrategy
Developers
Richard Shepherd Software
Publishers
Richard Shepherd Software
Modes
Single-player
Themes
Business
Country
United Kingdom
Languages
English

About

Everest Ascent is a text and graphics adventure game for the ZX Spectrum and Commodore 64 computers. It was published by Richard Shepherd Software in 1983. The goal is to reach the top of Mount Everest in 20 days. Players must allocate their limited funds to keep their sherpas well fed and supplied in order to reach the summit.

Contemporary reviews of Everest Ascent in computer hobbyist magazines were frequently concerned with the game's difficulty, but considered the game positively overall. Your Computer magazine wrote of the game that it is "more of a strategy game than a straight Adventure [sic]", and joked that the significant difficulty may be due to the sherpas you hire in-game having English names, rather than Nepalese names, and thus, "not what they used to be". Crash called the game "a good average." Home Computing Weekly complained that the player's interface offered insufficient information, but still found the game interesting.

Media

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
ZX Spectrum31 December 1983Europe
Commodore C64/128/MAX31 December 1984Europe

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.