Ludography
F-18 Thunder Strike cover

2000 · Morning Star Multimedia · Action · Simulation

F-18 Thunder Strike

Nintendo exclusive

Supersonic jet dogfighting comes to the small screen in F-18 THUNDERSTRIKE for the Game Boy Color. In this one-player flight sim, you take the role of a daring pilot who's flying an elite fighter jet. Slide into an inside-the-cockpit view, battle against multiple enemies, and practice your aerial combat and evasion maneuvers to prove your air superiority. You can play in either Arcade or Simulation mode, each affording you a unique experience.

Released
1 June 2000
Platforms
Game Boy Color
Genres
ActionSimulation
Developers
Morning Star Multimedia
Publishers
Majesco Entertainment
Themes
Action
Age ratings
ESRB E

About

F-18 Thunder Strike is a 2000 action game for the Game Boy Color developed by Morning Star Multimedia and published by Majesco. The game is a simplified first-person combat flight simulator in which the player operates a F-18 Hornet for the United States Air Force, who have has confirmed reports of renewed hostile activity in the Balkans and order an aerial assault on the region.

Keywords

  • flight simulator
  • flight

The articlegameplay, story, development, reception

Gameplay

The game is a combat flight simulator that places players in the cockpit of an F-18 Hornet. The interface includes control panels, a heads up display to target enemies and a radar and landing system. The game involves takeoff and landing, maneuvering, mid-air refueling, and dogfighting over a series of missions.

Development

The game was originally developed as an adaptation of any of MicroProse's flight simulators, before it was adapted into an original title, which was originally released in 1999.

Reception

F-18 Thunder Strike received unanimously negative reviews, with criticism of the game focused on the poor controls and slow pace of the gameplay. Craig Harris of IGN said that "the problem with this game is the overall design", levelling criticism with the controls as "extremely simplified...the controls of your plane are flat-out wrong (and) actually causes some seriously stupid problems with the dogfighting that makes it near impossible to target your opponents properly". Writing for Hyper, Frank Day stated the game was "not a good idea", observing "the small screen and stiff digital controls" leads the player to "look for enemy planes for a long time before you see any action". Total Game Boy Color agreed, critiquing the "impersonal and slow" gameplay in which "nothing happens...you simply fly around for a while, shoot a plane or two if you're luck and then you turn it off".

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Color1 June 2000Worldwide

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.