

2000 · Morning Star Multimedia · Action · Simulation
F-18 Thunder Strike
Nintendo exclusive
Supersonic jet dogfighting comes to the small screen in F-18 THUNDERSTRIKE for the Game Boy Color. In this one-player flight sim, you take the role of a daring pilot who's flying an elite fighter jet. Slide into an inside-the-cockpit view, battle against multiple enemies, and practice your aerial combat and evasion maneuvers to prove your air superiority. You can play in either Arcade or Simulation mode, each affording you a unique experience.
- Released
- 1 June 2000
- Platforms
- Game Boy Color
- Genres
- ActionSimulation
- Developers
- Morning Star Multimedia
- Publishers
- Majesco Entertainment
- Themes
- Action
- Age ratings
- ESRB E
About
F-18 Thunder Strike is a 2000 action game for the Game Boy Color developed by Morning Star Multimedia and published by Majesco. The game is a simplified first-person combat flight simulator in which the player operates a F-18 Hornet for the United States Air Force, who have has confirmed reports of renewed hostile activity in the Balkans and order an aerial assault on the region.
Keywords
- flight simulator
- flight
The articlegameplay, story, development, reception
Gameplay
The game is a combat flight simulator that places players in the cockpit of an F-18 Hornet. The interface includes control panels, a heads up display to target enemies and a radar and landing system. The game involves takeoff and landing, maneuvering, mid-air refueling, and dogfighting over a series of missions.
Development
The game was originally developed as an adaptation of any of MicroProse's flight simulators, before it was adapted into an original title, which was originally released in 1999.
Reception
F-18 Thunder Strike received unanimously negative reviews, with criticism of the game focused on the poor controls and slow pace of the gameplay. Craig Harris of IGN said that "the problem with this game is the overall design", levelling criticism with the controls as "extremely simplified...the controls of your plane are flat-out wrong (and) actually causes some seriously stupid problems with the dogfighting that makes it near impossible to target your opponents properly". Writing for Hyper, Frank Day stated the game was "not a good idea", observing "the small screen and stiff digital controls" leads the player to "look for enemy planes for a long time before you see any action". Total Game Boy Color agreed, critiquing the "impersonal and slow" gameplay in which "nothing happens...you simply fly around for a while, shoot a plane or two if you're luck and then you turn it off".
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Collections1 collection
Platform libraries
- Game Boy Color gamesLicensed games (released) › List of games
Description adapted from its source, CC BY-SA 4.0.