Electronic Arts
Face Plant
cancelled video game
- Released
- —
- Platforms
- 3DO
- Genres
- —
- Developers
- Electronic Arts
- Publishers
- Electronic Arts
About
Shredfest is a cancelled video game by Electronic Arts. Development started under the name Face Plant for the Sega Genesis before shifting development to the Sega Saturn, 3DO Interactive Multiplayer, and PlayStation 1. After going through a series of missed release dates across 1996 and 1997, the game was quietly cancelled.
The articlegameplay, story, development, reception
Gameplay
The game's premise entailed taking the gameplay of Electronic Arts's Road Rash video games, and applying it to snowboarding. In it, the player maneuvers a snowboarder down a 3D hill. Similar to Road Rash, the gameplay required the player to balance aspects of racing and fighting others, while also throwing performing tricks into the mix. Gameplay featured realistic physics, and would require the player to factor in gravity, speed, turn rates, and the shifting of body weight into performing tricks. As in real snowboarding, points for tricks are rewarded on many factors, including speed, height, style, and complexity of the trick.
Gameplay followed a similar structure to some of the Road Rash entries as well; the player starts as a novice snowboarder participating in local snowboarding competitions, restricted to their home area until they win enough prize money to travel to other regions. The game was to contain 5 courses and 8 resorts. Multiple gameplay modes were planned, including downhill racing, slalom, and trick-focused mode, as was a "free mode" where players could simply freely snowboard and explore levels without purpose.
Development
The game started its development as a game called Face Plant for the Sega Genesis. Development began in 1993, with a planned release date of March 1994. Development was headed by producers Randy Breen and Steve Murray, previously of Road Rash 2. By mid-1995, the Genesis version had been cancelled, but development was shifted to bring the game to the 3DO Interactive Multiplayer, Sega Saturn, and PlayStation 1 instead under the name Shredfest.
The core development team at Electronic Arts consisted of roughly 17 employees, including Margaret Foley as art director, Mike Lopez as course designer, Matt Sarconi as lead animator, and Lisa Ching and Thom Phillabaum as software engineers. Emphasis was placed on creating a sense of realism in the game, with the team taking trips to real life snowboard hills to take notes and observe. Five real-life snowboard manufacturing brands were used - Burton, Morrow, Nitro, Palmer, and Sims. Michael Chantry, a supervisory judge from the International Snowboarding Federation was brought on as a consultant, from as early on as the Face Plant timeframe.
Games like this
- Major Damage
Major Damage
1997

Prime Time NFL Football Starring Deion Sanders
1996
PlayStation exclusiveMakai Wars
2018 · Android, PlayStation 3 +1
Nippon Ichi Software
Nintendo exclusiveFreak Boy
— · Nintendo 64
Sega exclusiveSonic X-treme
1997 · Sega Saturn
Sega Technical Institute

Jimmy White's Cueball World
2001 · Windows
Sega exclusiveSonic Mars
1996 · Sega Saturn, Windows
Sonic Team
PlayStation exclusiveWarrior's Lair
— · PlayStation 3, PlayStation Vita
Sony Interactive Entertainment
Collections1 collection
Publishers
Description adapted from its source, CC BY-SA 4.0.