

14 Degrees East · Tactical
Fallout Extreme
Fallout Extreme is a canceled, squad-based, first- and third-person tactical game for the Xbox and PlayStation 2, using the Unreal Engine and developed by Interplay's 14 Degrees East division. It was in development for several months in 2000, but never had a concrete development team and had not been developed past conception.
- Released
- —
- Platforms
- XboxPlayStation 2
- Genres
- Tactical
- Developers
- 14 Degrees East
- Publishers
- Interplay
- Modes
- MultiplayerSingle-player
- Perspective
- First personThird person
About
Fallout is an American media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, at Interplay Entertainment. The series, set in the first half of the 3rd millennium, follows the descendants of survivors of a mutually destructive nuclear exchange between the United States and China that marked the culmination of a series of conflicts over resources which began in the middle of the 21st century. The games share an atompunk retrofuturistic setting and artwork influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. Fallout is regarded as a spiritual successor to Wasteland, a 1988 game also developed by Interplay.
The series' first title, Fallout, was developed by Black Isle Studios and released in 1997, and its sequel, Fallout 2, the following year. With the tactical role-playing game Fallout Tactics: Brotherhood of Steel, development was handed to Micro Forté and 14 Degrees East. In 2004, Interplay closed Black Isle Studios, and continued to produce Fallout: Brotherhood of Steel, an action game with role-playing elements for the PlayStation 2 and Xbox, without Black Isle Studios. Fallout 3, the third entry in the main series, was released in 2008 by Bethesda Softworks, and was followed by Fallout: New Vegas, developed by Obsidian Entertainment released on October 19, 2010. Fallout 4 was released in 2015, and Fallout 76 released on November 14, 2018.
›Story
It is unclear when exactly the game was going to take place. According to the summary in a design document, "almost a century has passed" since the Great War.
The Brotherhood of Steel (in concept art, they appear similar to the Midwestern branch from Fallout Tactics), the "once silent organization", has been expanding and seizing more and more territory under their control. Their area of influence stretches as far as Alaska, where the Brotherhood's new headquarters is now located. The Brotherhood's agenda "leaves little room for the survival of radiation or FEV outbreak victims". Local humans are either drafted into the Brotherhood's ranks as cannon fodder or enslaved, and mutants are outright eradicated. It is the Brotherhood that the player would oppose during the first half of the game.
The player controls a squad of revolutionaries known as The Cause. Throughout the game, it would gain momentum, starting in Oregon, Washington and Canada. Each reclaimed town would vow loyalty to the player's cause.
However, after defeating the Brotherhood, the player would learn why the Brotherhood set out to Canada and Alaska in the first place. The rebels must now venture across the Bering Strait, through Russia and Mongolia and finally into China, in order to destroy the Doom's Day Missile that could obliterate what is left of America. The endgame would take place within the Forbidden City, where the Chinese Emperor resides.
Among the factions encountered along the way would be the Issaquah Nation, the Inuits, the Montauk, the Horde of Huns, Siberian Cossacks and finally the Army of the Golden Tiger and New Imperial Guard.
Media

The articlegameplay, story, development, reception
Gameplay
"S.P.E.C.I.A.L" is a character creation and statistics system developed for use in the Fallout series. It is an acronym, representing the seven attributes used to define characters': Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. S.P.E.C.I.A.L is heavily based on GURPS, which was originally intended to be the character system used in the game.
The S.P.E.C.I.A.L system involves the following sets of key features:
Reception
The Fallout series has been met with mostly positive reception. The highest rated title is Fallout 3 and the lowest is Fallout 76 according to review aggregator Metacritic.
Some fans have expressed dismay at the direction the Fallout series has taken since its acquisition by Bethesda Softworks. Notable for their vehement support of the series' first two games, Fallout and Fallout 2, members centered around one of the oldest Fallout fansites, No Mutants Allowed, have complained over departures from the original games' stories, gameplay mechanics and setting. Minor criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings after a nuclear blast, and the ubiquity of Super Mutants at early levels in the game. More serious criticisms involve the quality of the game's writing, lack of verisimilitude, the switch to a first-person action game format, and the reactiveness of the surrounding game world to player actions.
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Collections1 collection
Development status
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Description adapted from its source, CC BY-SA 4.0.