

1997 · Polygon Magic · Fighting
Fighters' Impact
PlayStation console exclusive
Fighters' Impact is 3D fighting game. The player can choose 1 from 8 playable characters (the game has a couple of bosses too) and fights against the others. Game has special combo system (players can come up with their own combos), and characters have a special sub-styles of fighting. The game uses 3 buttons: for punch, kick and evade.
- Released
- 3 November 1997
- Platforms
- ArcadePlayStationPlayStation 3PlayStation Portable
- Genres
- Fighting
- Developers
- Polygon Magic
- Publishers
- THQ
- Perspective
- Side view
- Themes
- Action
- Country
- Japan
- Age ratings
- CERO B
- Languages
- English, Japanese
About
Vs. is a 1997 3D fighting video game for the PlayStation, developed by Polygon Magic and published by THQ. It is an American localized and reworked version of Fighters' Impact by Japanese publisher Taito. Vs.
features 20 gang-based characters, designed by former Marvel Comics artist Kurtis Fujita, brawling in a two-dimensional environment. Players select different members of each gang to fight rival gangs on their respective turfs. Vs. was met with an underwhelming critical response, being said to offer little new over the recent top-tier games in the fighting genre, and dropped into obscurity.
›Story
A vengeful blind fighter, Barazock, is out to annihilate the entire martial arts community, and eight fighters duke fight among themselves for the privilege of taking on the master. the hot-blooded young Shiroh Karasuba studied martial arts under the same master as Barazock, and seeks him out to settle a score.
Keywords
- martial arts
- playstation network
- shared screen
- digital distribution
- 60 fps on consoles
- psone classics
- playstation tv support
- backwards compatibility
Media
The articlegameplay, story, development, reception
Gameplay
Players select a game mode to play then select one of the sixteen initially available fighters based on American gang stereotypes. Each fighter represents one of four different street gangs. Four bosses become available for selection upon certain conditions being met. Twelve different arenas based on real-life locations are used for combat. Fighting styles used include karate, aikido and kung fu.
Development
The title is a port and localized version of Fighters' Impact which was released in Japanese arcades in September 1996, retaining the game engine, most of the play mechanics, and some animations and other elements, but introducing an entirely new lineup of characters, new arenas, and a soundtrack of licensed music.
The characters were designed by former Marvel Comics artist Kurtis Fujita. According to Fujita, "The main idea and theme of Vs. was to create a game which had characters that Americans could identify with, while still maintaining the visual flair of Japanese anime and manga." Some of the characters, such as Harold, were designed by Fujita on spec, before he knew of the street gang theme that THQ wanted for the game. The characters were animated using motion capture footage recorded at Polygon Magic's Tokyo studios.
Reception
Reviews for Vs. were mediocre, with most critics commenting that while the game is decent at worst in every respect, it fails to hold up against its contemporaries. GamePro, for example, summed up that "Vs. is an extremely competent game with the misfortune of stumbling into some bad timing.
If it had been released, say, 18 months ago, it would've been the greatest thing since sliced bread and probably could've started its own religion. Unfortunately, Vs. offers nothing new to the already solid lineup of 32-bit 3D fighting games established by Tekken 2, Soul Blade, and Fighters Megamix." Common subjects of criticism were the unimaginative characters and the lack of variety in the moves.
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Vs.
- Built on it
- Vs.
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
