Ludography
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Players79 ratings
Fighting Force cover

1997 · Core Design · Beat 'em up · Fighting

Fighting Force

Fighting Force players control one of four characters. They move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs and guns. The player can make some choices as to which territory to travel through.

Released
31 October 1997
Platforms
Nintendo 64PlayStationPlayStation 3PlayStation PortablePlayStation VitaSega SaturnWindows
Genres
Beat 'em upFightingStrategy
Developers
Core Design
Publishers
Eidos Interactive
Series
Fighting Force
Modes
Co-opSingle-player
Perspective
Third person
Themes
Action
Country
United Kingdom
Age ratings
ESRB T
Entry
#1 in Fighting Force
Time to beat
4hmain story5hwith extras6hcompletionist

About

Fighting Force is a beat 'em up video game developed by Core Design and published in 1997 by Eidos Interactive for PlayStation and Windows. A Nintendo 64 version was published by Crave Entertainment in 1999. The Japanese version for the PlayStation was published by Electronic Arts Victor. Announced by Core shortly after the success of Tomb Raider, Fighting Force was highly anticipated and commercially successful but met with mixed reviews. It was followed by Fighting Force 2.

Keywords

  • brawler
  • multiple protagonists
  • explosion
  • digital distribution
  • split-screen multiplayer
  • train level
  • polygonal 3d
  • psone classics
  • special attacks
  • melee
  • grapple
  • vending machine interaction

Media

The articlegameplay, story, development, reception

Gameplay

Players control one of four characters as they move through urban and science fiction environments, battling waves of oncoming enemies with weapons including soda cans, knives, cars, and guns. The player can make some choices as to which territory to travel through.

Story

The four characters have various reasons for taking on Dr. Dex Zeng, a criminal mastermind with an army at his command who predicted that the world would end in the year 2000. After New Year's Eve 1999, Dr. Zeng believed that there was an error preventing the apocalypse, so he decided to correct it by destroying the world himself. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.

Development

Core Design originally pitched the game to Sega as a potential fourth entry in Sega's Streets of Rage series. In an August 1996 interview with German magazine Sega Magazin, Core Design staff described their in-development project as a three-dimensional game inspired by Streets of Rage. The team discussed plans for up to five characters fighting simultaneously on screen, destructible environments, and both indoor and outdoor locations. At the time, the game was being developed exclusively for the Saturn, with the developers stating that a direct PlayStation conversion would not be possible.

Sega declined; according to Core, Sega explained that it had its own plans for continuing the series. Core opted to go ahead with the game as a standalone, multi-platform title, and started work on it. Core Design collaborated with ten coders from EA Japan in making the game.

Reception

The original PlayStation release received mostly mixed reviews. Critics overwhelmingly commented that the game has a satisfyingly large amount of interactive scenery to destroy or collect weapons from, but agreed that despite the transition to 3D, the gameplay was not meaningfully different from the 2D beat 'em ups of earlier console generations. GameSpot summed it up as "basically a 3D version of Capcom's classic, Final Fight, except the characters and enemies lack the personality that made Final Fight exciting." Some, however, looked on the game's lack of innovation as a virtue rather than a liability; Shawn Smith commented in Electronic Gaming Monthly, "What's cool about Fighting Force is that it plays like the old side-scrolling games of the same nature.

Then you might ask, why not just make a 2-D one. Well, when the 3-D works, why not go with it?" Next Generation took more of a middle ground, stating that "despite its derivative nature, Fighting Force is a very fun game. Yet, it's just not the same huge leap forward for the Final Fight genre that we might have expected from the creators of Tomb Raider."

Legacy

A sequel, Fighting Force 2, was released on December 13, 1999 for the PlayStation and Dreamcast. Unlike the first title, Fighting Force 2 focuses on the character of Hawk Manson exclusively, and rewards a more stealthy approach.

A second sequel, Fighting Force 3 was also in development for the Xbox and PlayStation 2, but was cancelled during development.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation31 October 1997Europe · North America 5 November 1997 · Japan 15 January 1998
Windows31 October 1997Europe
PlayStation 324 November 2009North America
PlayStation Portable24 November 2009North America
PlayStation Vita29 August 2012Europe
Sega SaturnCancelledUnreleased

Editions and related releases

Included in
Fighting Force Collection
Ported as
Fighting Force 64
Built on it
Fighting Force 64

In the same series

Games like this

Collections7 collections

Description adapted from its source, CC BY-SA 4.0.