Ludography
70/100
Players8 ratings
69/100
Critics12 reviews

Where to get it

Final Fantasy Explorers cover

2014 · Racjin · Action role-playing · Adventure

Final Fantasy Explorers

Nintendo exclusive

Final Fantasy Explorers features both cooperative play with friends and solo play, utilizing a refined party system which allows Explorers to master over 20 new and familiar jobs—including series classics like Dragoon, Dark Knight, Black Mage and White Mage—to defeat the realm’s mightiest monsters and even recruit them for battle.

Released
18 December 2014
Platforms
Nintendo 3DS
Genres
Action role-playingAdventureRole-playing
Developers
Racjin
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
ActionFantasy
Country
Japan
Age ratings
ACB PGPEGI 12CERO BESRB E10+
Languages
English, French
Time to beat
15hmain story20hwith extras50hcompletionist
Composers
Tsuyoshi Sekito

About

Final Fantasy Explorers (ファイナルファンタジー エクスプローラーズ, Fainaru Fantajī Ekusupurōrāzu) is an action role-playing video game for the Nintendo 3DS. It features character job-oriented combat against classic Final Fantasy monsters and summons. It was released in Japan in December 2014, and in North America and Europe in January 2016.

Keywords

  • online
  • party system
  • new nintendo 3ds enhanced
  • circle pad pro support
  • pax prime 2015
  • healer
  • black magic
  • white magic

Media

The articlegameplay, story, development, reception

Gameplay

Final Fantasy Explorers is an action role-playing video game featuring single-player and multiplayer modes. The player starts the game on an island featuring various locations, but can access other areas beyond the island on foot. The main goal of the player is to collect crystals scattered across the world. Unlike other narrative-driven entries in the Final Fantasy series, Explorers follows a quest-driven structure similar to Final Fantasy Crystal Chronicles and Capcom's Monster Hunter series.

Quest difficulty can be manually adjusted. Unlike previous entries in the series, chocobos, a recurring galliforme bird in the series, are not available for riding. Player characters engage in fights with classic Final Fantasy enemies and summons including Ifrit and Bahamut.

Story

Explorers revolves around the titular group of explorers from the rural town of Libertas who hunt the world for crystals, objects which are the source of life and civilization for the world. The most major source of crystals is the new island of Amostra, but they are guarded by fearsome beasts that the explorers must fight.

Development

The original concept for Final Fantasy Explorers was the brainchild of director Atsushi Hashimoto, who had previously worked on the Nintendo DS remake of Final Fantasy Legend II. Hashimito's original concept was for a multiplayer Final Fantasy role-playing game. One of the earliest design choices was the need for players to fight classic summoned monsters, as he felt that their presence would add an air of nostalgic familiarity to the game. The game's job system was developed at a later stage, when Hashimoto felt it would be a good fit with the multiplayer function.

The music is composed by Tsuyoshi Sekito. When he began composing music for the title, he only had some pieces of key and concept art to go on, so was worried that he would not create the right kind of music. When he did meet the team, they were pleased with the results. The game's main theme was designed around the idea of the title characters, while also including darker elements such as "the suffering of the land".

Reception

Final Fantasy Explorers received mixed reviews. It received an aggregated score of 69/100 based on 57 reviews on Metacritic.

IGN wrote: "For a few hours at least, Final Fantasy Explorers is a charming little adventure that's fun to play alone with your monster buddies or with real-life friends. But repetitive quests, the lack of a serious challenge until late in the story and a poor travel system eventually broke the charm spell that Explorers had cast upon me". GameSpot wrote: "The sheer number of quests and the complexity of customization will keep you busy for hours. If you like that sort of thing, that is. Even though its economy leaves a bit to be desired, it's not clunky enough to dissuade you from working hard to earn items and craft your ultimate armor".

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 3DS18 December 2014Japan · North America 26 January 2016 · Europe 29 January 2016

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Description adapted from its source, CC BY-SA 4.0.