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Firefall cover

2011 · Red 5 Studios · Adventure · First-person shooter

Firefall

Firefall is a massively multiplayer online team-based action shooter role-playing computer game from Red 5 Studios, a studio founded by Mark Kern. It is currently in its open beta stage and it will attempt to mix elements from the MMORPG and MMOFPS genres when it is released.

Released
2011
Platforms
Windows
Genres
AdventureFirst-person shooterMMORPGRole-playingShooterThird-person shooter
Developers
Red 5 Studios
Publishers
Red 5 Studios
Modes
Multiplayer
Perspective
First personThird person
Themes
ActionFantasyScience fictionSandboxOpen worldWarfare
Engine
Offset Software
Country
United States
Age ratings
ESRB T

About

Firefall was a science fiction free-to-play massive multiplayer online open world shooter video game developed and released by Red 5 Studios in 2014. Officially announced in 2010, the game entered closed beta in 2011 and open beta in 2013. It was the first and only game to be developed by Red 5 Studios, combining elements from both the shooter genre and some role-playing aspects from the massive multiplayer online genre. Firefall was shut down in 2017.

›Story

Firefall is an event that takes place almost 200 years in the future. An asteroid was predicted to fly right next to Earth and be a near miss. However, the asteroid instead entered the gravity well of the Moon and shattered. Many of these shards began to slam into the Earth while the bulk of the asteroid entered a low, descending orbit around the Earth, pelting it with even more debris that continued to break off of the asteroid.

Eventually the asteroid itself crashed into the Earth, and with this event, plummeted mankind into a new dark age known as the Nine Year Winter. Many of the larger governments fragmented during this time, while other nations bound together, forming a strong, unified alliance.

However, during this dark age, scientists in Japan stumbled upon a new element called crystite. What they first observed was not real crystite, but seed crystite. Only later when sifting through the crash site were they able to find this new element, but only a gram or two was actually uncovered through the sifting of the earth. Many of the studies on crystite showed that it turns the known laws of physics on their head, and crystite quickly became a way to generate a massive amount of power with almost unlimited potential.

Soon it became the primary power source in the world and a new golden age came to pass. However, crystite is a foreign element that came from the asteroid that impacted into the Earth, and although it is a resource potentially without limits, the world wanted more.

Humanity was able to plot the trajectory of the asteroid and figure out that the asteroid came from the star system of Alpha Centauri. Space-faring ships were then built and sent out on the long journey to discover the source of the original crystite. After four years of space travel, the first colonists arrive and find a world with an abundance of crystite. The first colony was created and established with the name Alpha Prime. As the first massive load of crystite arrived back on earth, seven more ships were created and began to ferry resources between the two star systems.

Despite this new source of energy, the world governments begin to fear that with their reliance on crystite, if there was ever a revolt on Alpha Prime, they could potentially bring Earth to its knees. Fearing this, they began to create and perfect a technology called arcfolding which effectively creates a wormhole capable of transporting matter large distances in a short time. The first tests, however, showed that whatever was moved using arcfolding technology would freeze to almost absolute zero. Eventually, an energy field was created and was able to shield organic life; the first successful test was a mouse sent from Cambridge to San Francisco with only a location deviation of 0.2 millimeters. With this technology, instead of ships taking an eight-year round trip voyage, a ship could do each leg of the journey in as little as eight days.

And so the creation of the Arclight came to pass. With the resources and collaboration of the entire world, the creation of the ship took only a few years from start to finish. A huge ship roughly the size of a small city with two massive crystite reactors to assist with safely arcfolding the crew and all those inside. It was meant to be a symbol of power over Alpha Prime and to serve as a headquarters from which Earth could secure its future. However, something went dreadfully wrong with its maiden launch.

The Arclight attempted its first arcfold from a Lagrange point in its orbit for stability purposes. As the Arclight began to fold space it created what seemed to be a large tear in the fabric of the universe from which The Melding, a giant energy storm, began to pour out of the rift. The Melding itself has now settled in swaths across the Earth, leaving only small pockets of the Earth habitable.

The Melding mutates and transforms all life and even the terrain of the planet. Recently, humanity has come under attack by a race calling themselves The Chosen, who have emerged from The Melding. The player takes on the role of a surviving member of the human race in the fight to push back The Chosen and to rid the Earth of The Melding.[1]

At this point in time it is known that the Arclight itself crashed in Fortaleza, Brazil, but the field the Arclight generates from the seed crystite powering its still active engines has been able to keep The Melding at bay. Engineers are scared to cannibalize the Arclight because the field residue, known as a STIZ bubble, is vital to Fortaleza and doing so would surely jeopardize all those living under its protection.

Keywords

  • futuristic warfare
  • future
  • soldier
  • robots
  • run and gun
  • steam
  • online
  • class-based
  • giant insects
  • day/night cycle
  • steam achievements
  • digital distribution

Media

Firefall screenshot 1

The articlegameplay, story, development, reception

Gameplay

Players wear power armor, called Battleframes, that grants health regeneration, jump jets, and a retractable pair of wings that allows players to glide. Each Battleframe has a unique main weapon, a standard secondary weapon, a set of three unique abilities, and a fourth special ability that charges while the player is in combat. There are five main types of Battleframes. The player begins with the standard issue version of each of the five types of Battleframes, and can change between them freely.

Players level up by completing missions and collect equipment from downed enemies to further enhance their Battleframe's attributes or to add entirely new features to their weapons and abilities. Upon fully leveling their Battleframe, the player is awarded a token that allows them to unlock an Advanced Battleframe with additional specialized weapons and abilities.

Story

The Firefall is an event that takes place in 2178 after an asteroid predicted to be a near miss gets caught by the Moon's gravity and crashes into Earth. The catastrophe plummets mankind into a dark age known as the Nine Year Winter and many large governments, including that of the United States, collapse. During the dark age, scientists discover a new substance called Crystite from the asteroid fragments. Found to be a powerful energy source, Crystite fuels the reconstruction and a new golden age of mankind.

Despite the seemingly unlimited potential of Crystite, mankind wanted more and followed the trajectory of the Asteroid to Alpha Prime, a star system in Alpha Centauri. With the first massive loads of Crystite arriving from Alpha Prime, the governments of Earth, unified under The Accord, began construction of the Arclight, a warship that achieves faster-than-light travel by folding space in a process known as Arcfolding. The purpose of the Arclight was to prevent a potential revolt on Alpha Prime that would cripple Earth's economy due to mankind's reliance on Crystite. As the Arclight began its first attempt at faster-than-light travel in 2233, its large engines rips a hole in space that allows the Melding, an extra-dimensional energy storm, to emerge.

Development

Firefall used a custom server and graphics engine with its renderer based on Offset Engine by Offset Software that was sold to Intel in February 2008. Offset Engine was originally built for Offset Software's first person shooter Project Offset that was cancelled in 2010 by Intel due to the failure of Larrabee. Red 5 Studios relationship with Project Offset gave them full access to source code, which they heavily modified to suit their needs. Modifications to the Offset Engine include a custom texture streaming engine, a character and terrain system designed to handle hundreds of players in a large open world, a vegetation and prop system, custom lighting and FX, and integration of Havok Physics onto the server-side. The server code is built in-house.

Firefall was under development for over five years with its title undergoing several internal name changes before it was officially announced on September 3, 2010, at the Penny Arcade Expo in Seattle where it received high praise. The game became available to the public for the first time at PAX East 2011 where Red 5 held a live multiplayer tournament. The game entered its first closed beta test on September 2, 2011, and began continuous 24/7 closed beta testing on April 2, 2012, with the NDA being dropped April 6 during PAX East 2012. The game began monetization on August 24, 2012, allowing players to purchase cosmetic items and time compression bonuses that allows players to level up more quickly. A founders pack that allowed players to purchase access to the closed beta was offered on August 28, 2012.

Reception

Firefall launched in 2014 to mixed reviews primarily criticizing the quest design as repetitive and lackluster group play mechanics, as well as slow world-travel between areas.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows9 July 2013Worldwide

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Description adapted from its source, CC BY-SA 4.0.