Ludography
Firestorm: ThunderHawk 2 cover

1996 · Core Design · Action · Flight simulation

Firestorm: ThunderHawk 2

Firestorm: Thunderhawk 2, known as Thunderstrike 2 in North America, is a 1995 combat flight simulator video game developed by Core Design and released for Microsoft Windows, PlayStation and Sega Saturn. It is the sequel to Thunderhawk.

Released
24 May 1996
Platforms
MS-DOSPlayStationSega SaturnWindows
Genres
ActionFlight simulationShooterSimulation
Developers
Core Design
Publishers
Victor Interactive Software
Modes
Single-player
Perspective
First person
Themes
ActionWarfare
Country
United Kingdom
Age ratings
ESRB E

About

Firestorm: Thunderhawk 2, known as Thunderstrike 2 in North America, is a 1995 combat flight simulation video game developed and published by Core Design for PlayStation, Sega Saturn and MS-DOS. It is the sequel to Thunderhawk AH-73M.

Keywords

  • modern warfare
  • flight simulator
  • flight
  • modern military

Media

The articlegameplay, story, development, reception

Gameplay

Firestorm: Thunderhawk 2 is a combat flight simulator in which the player pilots a fictional attack helicopter, the AH-73M, through a series of missions around the world. The game consists of eight campaigns, taking place in locations such as the Panama Canal, South America, and the South China Sea. While the player can choose a campaign in any order, missions must be completed chronologically. The AH-73M is controlled by turning, altering altitudes, and accelerating or decelerating the helicopter.

The player can choose to view the action from various viewpoints, including views from outside the helicopter or from within a cockpit. The AH-73M is armed with a variety of weapons, which includes a chain gun, missiles, rockets, and cluster bombs. Most of the weapons, except for a chain gun, uses a limited supply of ammunition. It is possible for the player to heavily customise the weaponry on their AH-73M before the beginning of each mission.

Development

Firestorm: Thunderhawk 2 was created by the British studio Core Design, as a sequel to the original Thunderhawk. Sarah Avory served as a lead programmer, while Martin Iveson handled the game's music and sound effects. The game was developed simultaneously for the PC, Saturn, and PlayStation, with the PC as the lead platform. According to Avory, the game took very little time to develop since it reused the game engine from Thunderhawk; it took only one month to create a playable version for the PC, and just a few days to port this early version over to both the PlayStation and Saturn.

With this accomplished, the team set about adding additional missions, troops, and bug fixes, working towards a release date of 4 December 1995 for all three versions. In Japan, the Sega Saturn version of Thunderhawk 2 was released by Victor Entertainment on 23 February 1996, followed by the PlayStation version on 24 May. An Atari Jaguar CD port was planned but never released.

Reception

The PlayStation and Sega Saturn versions received mostly positive reviews. Common subjects of praise included the fun of destroying enemies and scenery, the large number of missions, and the use of contemporary real world scenarios and weaponry. Critics generally complimented the heavily detailed and realistic graphics, but reprimanded the draw distance problems, particularly the considerable pop-up. However, even the game's sternest critics concluded it to be far better than contemporary flight simulators, such as Wing Arms and Black Fire. In 1996, GamesMaster ranked the game 9th on their "The GamesMaster Saturn Top 10".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation4 December 1995Europe · North America 31 December 1995
Sega Saturn4 December 1995Europe · North America 31 December 1996
MS-DOS31 December 1995Europe

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.