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Floating Sandbox cover

2018 · Gabriele Giuseppini · Simulation

Floating Sandbox

This game is a realistic two-dimensional particle system, which uses mass-spring networks to simulate rigid bodies (such as ships) floating in water and exchanging heat with their surroundings. You can punch holes in an object, slice it, apply forces and heat to it, set it on fire, and smash it with bomb explosions. Once water starts rushing inside the object, it will start sinking and, if you're lucky enough, it will start breaking up!

Released
15 July 2018
Platforms
LinuxWindows
Genres
Simulation
Developers
Gabriele Giuseppini
Publishers
Gabriele Giuseppini
Modes
Single-player
Perspective
Side view
Themes
Sandbox
Engine
C++

Keywords

  • destruction
  • physics
  • 2d
  • ships
  • particle system

Media

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 July 2018Worldwide
Linux15 July 2018Worldwide

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Added from the IGDB catalog; not on any collection yet.