
- 74/100
- Players22 ratings
- 77/100
- Critics5 reviews

2007 · Game Republic · Action role-playing · Adventure
Folklore
PlayStation exclusive
Folklore is a dark fantasy action role-playing game developed by Game Republic and published by Sony Computer Entertainment exclusively for the PlayStation 3.
- Released
- 21 June 2007
- Platforms
- PlayStation 3
- Genres
- Action role-playingAdventureRole-playing
- Developers
- Game Republic
- Publishers
- Sony Interactive Entertainment
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionFantasy
- Country
- Japan
- Age ratings
- CLASS_IND 14ESRB TPEGI 12
- Languages
- English, Chinese, French, German, Spanish, Italian, Korean
- Directors
- Yoshiki Okamoto
- Composers
- Kenji Kawai
About
Folklore is a 2007 action role-playing video game developed by Game Republic and published by Sony Computer Entertainment for the PlayStation 3. Set in Ireland and the Celtic Otherworld of Irish mythology, the game follows two protagonists: a young woman named Ellen and a journalist named Keats, who work together to unravel the mysteries of the quaint village of Doolin by seeking the memories of the dead in the Netherworld.
Announced at E3 2006 and originally titled Monster Kingdom: Unknown Realms as a companion piece to Gaia's Monster Kingdom: Jewel Summoner, the game was co-directed by Yoshiki Okamoto. The first playable demo was released on the Japanese PlayStation Network in May 2007. A month later, the soundtrack album, composed by Kenji Kawai and Shinji Hosoe, was released. Folklore received generally positive reviews from critics upon release, but suffered from poor sales. Game Republic proposed two sequels for the game to Sony, but Sony did not greenlight the projects due to the low sales.
›Story
A letter from a dead mother, a mysterious phone call and a forgotten childhood lead Ellen, a young woman, and Keats, a journalist working for a paranormal magazine, to Doolin - a sleepy Irish village that hides a gateway to the Netherworld and the answers to a 17-year-old mystery.
You play as either of the lead characters as you venture into a series of seven outlandish realms, each packed with nightmarish creatures. Your goal is to speak with the dead, whose memories hold the key to unravelling the past.
The key to progressing in the game is to capture the various Folks - the nightmarish creatures that inhabit the Netherworld - harnessing and combining their powers to defeat strong enemies.
Play as either Ellen or Keats, each with their own play styles and individual storylines.
Over 100 unique creatures - the Folks - each with unique powers and abilities to capture and create your own combat strategy.
Capture enemies using the unique functionality of the SIXAXIS Wireless Controller - latch onto creatures and reel them in by flicking the Wireless Controller at the right moment.
Keywords
- magic
- summoning support
- female protagonist
- action-adventure
- celtic mythology
- multiple protagonists
- folklore
- playstation trophies
- alternate costumes
- polygonal 3d
- multiple storylines
- downloadable content
Media
The articlegameplay, story, development, reception
Gameplay
Folklore is an action role-playing game where players control characters in a third-person view to explore their surroundings and engage in combat. From the start, players can choose to play as either Ellen or Keats, each with their own distinct, yet intertwined, storylines and play styles. The game takes place in two worlds: the real world, set in the small seaside Irish village of Doolin, and the fantastical Netherworld, which is inhabited by folk creatures and spirits.
In Doolin, players control the playable character as they explore the village and surrounding area. When in this state, characters are unable to engage in combat or use their abilities and are limited to exploring and interacting with the village's inhabitants. Doolin contains quests that progress the main story and eventually lead to and from the Netherworld, acting as a hub between worlds and subsequent quests.
Story
In the present day, two people are drawn to the Irish seaside village of Doolin; Ellen, a university student with no memory of her childhood who receives a letter from her deceased mother Ingrid, and Keats, editor of the struggling occult magazine Unknown Realms, who receives a phone call from a woman who says that Faerys are attacking her. Upon their arrival at Doolin, Ellen quickly befriends villager Suzette. On the night of Samhain, Ellen and Keats enter the Netherworld, the realm of the dead, through portals and gain power over monsters called the Folk. They are respectively guided by Scarcrow and Belgae, liminal beings known as Half-lives.
Ellen meets and allies with the Faery King, who seeks to restore the Netherworld's Core and defeat a faction of rebel Faerys, while Keats allies with the rebel leader Livane, whom Belgae serves. The Faery King reveals his true goal of merging the Netherworld with the human world due to their conflict having driven the Netherworld into despair, but Livane, who is the last descendant of a human clan that sealed off the Netherworld from humanity, seeks to maintain the separation. Meanwhile, murders begin to occur in Doolin, with the victims being people who knew something about Ellen's past, with Ellen helping the survivors by interacting with their spirits in the Netherworld.
Development
Folklore was announced at E3 2006 which was said to be "The next generation of dark fantasy." It was to be developed by Game Republic, under Yoshiki Okamoto, a video game designer who worked on popular games, including Resident Evil. The game was originally titled Monster Kingdom: Unknown Realms, and was intended as a companion piece to Gaia's Monster Kingdom: Jewel Summoner. However, disappointing sales of Jewel Summoner led to the game being retitled Folklore.
Gaia however would assist the development of Folklore, contributing monster designs. Numerous creatures appearing in Folklore would later appear in Gaia's PlayStation Portable game Coded Soul: Uketsugareshi Idea the following year, which also featured connectivity with Folklore.
Reception
Upon release, Folklore received "favorable" reviews according to video game review aggregator Metacritic. In Japan, Famitsu gave it a score of three eights and a nine, for a total of 33 out of 40. GamePro said, "What saves this game from being just another monster collection RPG is the compelling narrative and the unique environments. I am also looking forward to the downloadable content which should help keep things fresh in the future. Although it isn't perfect, Folklore is definitely one fairy tale worth finishing."
Most of the praise the game received was direct at the art design and a rich fairy tale/mythological setting and style. Ryan Clements of IGN was particularly impressed with the game's style over the actual technical graphics engine, noting that "Folklore's sheer visual beauty comes more from the stellar art direction and execution of the artistic design than the amount of processing power it requires," helped further by the soundtrack described as "poignant and intrinsically atmospheric." This view was further echoed by Gaming Target, summing up with "technically the game looks great, with the realistic style of Doolin, mixed in with the colorful and absurdly Japanese stylings of the Netherworld levels," later including Folklore in their "52 Games We'll Still Be Playing From 2007."
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Decompilations and portscommunity projects that rebuild or port the game
- folklore-decomp ★ 56
Static recompilation · Active · On gameport
Editions and related releases
- Based on
- Irish mythology
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Collections2 collections
Platform libraries
Publishers
- Sony Interactive Entertainment gamesVideo games
Description adapted from its source, CC BY-SA 4.0.
