Ludography
74/100
Players8 ratings
60/100
Critics1 review
Freekstyle cover

2002 · Page 44 Studios · Racing · Sports

Freekstyle

You've been waiting for it and now it's here - FreekStyle - the ultmate go-for-broke freestyle motocross experience. EA SPORTS BIG brings you motoX like you've never seen it - pushing even the greatest riders to go full throttle while pulling the craziest tricks on awesome tracks. FreekStyle isn't just about being the fastest rider; it's about being absolutely fearless. Backflips, Tsunamis and Mulisha Airs - you can do it all against the world's craziest moto daredevils.

Released
17 June 2002
Platforms
Game Boy AdvanceGameCubePlayStation 2
Genres
RacingSportsStrategy
Developers
Page 44 Studios
Publishers
Electronic Arts
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Country
United KingdomUnited States
Age ratings
PEGI 12ESRB E
Languages
English

About

Freekstyle is a 2002 motocross racing video game for the PlayStation 2, GameCube and Game Boy Advance. There are four levels of gameplay: the circuit, a quick race, freestyle, and free run.

The game features an assortment of real-life FMX riders, which include Mike Metzger, Brian Deegan, Mike Jones, and Clifford Adoptante, as well as professional motocross riders, which include Stefy Bau, Jessica Patterson, and Greg Albertyn. Also featured as a playable character is current 790 KABC radio and sports broadcaster and model Leeann Tweeden, who was also a former motocross announcer.

Keywords

  • motorcycle
  • motocross
  • tactical turn-based combat

Media

Freekstyle screenshot 1

The articlegameplay, story, development, reception

Development

The game initially started out as EA Sports Supercross 2002, a PS2 sequel to the previous annual games EA Sports Supercross 2000 and EA Sports Supercross, which were both released on the PS1 console.

A playable demo was presented at E3 2001, which followed the directional change exhibited between the previous two games: while EA Sports Supercross 2000 aimed to provide a realistic simulation of supercross, EA Sports Supercross traded realism for a more arcade-like experience. The demo shown at E3 featured only a single freestyle level and no racing features, despite the game title. The demo showcased new features not present on the previous games, including smashable windows and a jump over a two-story house.

Reception

The PlayStation 2 and GameCube versions received "generally favorable reviews", while the Game Boy Advance version received "mixed" reviews, according to the review aggregation website Metacritic. In Japan, where the PS2 version was localized under the name Freekstyle Motocross and published by Electronic Arts on October 3, 2002, Famitsu gave it a score of 27 out of 40.

Entertainment Weekly gave the PS2 version an A− and said: "With a great two-player head-to-head mode and 100 over-the-top stunts to perform, this makes regular motocross games look downright dull by comparison". FHM gave it four stars out of five and said it had "splendid gameplay topped by highly-involving action and some nice comedy touches". The Cincinnati Enquirer gave the PS2 and GameCube versions four stars out of five: "This title feels as good as it looks thanks to its tight and responsive handling". Maxim likewise gave the PS2 version four stars out of five almost a month before its release date: "Extreme games keep getting extremer, but it would be tough to top this hellish twist on motocross racing".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 218 June 2002North America · Europe 9 August 2002 · Japan 3 October 2002
GameCube4 September 2002North America · Europe 20 September 2002

Editions and related releases

Ported as
Freekstyle
Built on it
Freekstyle

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Collections5 collections

Description adapted from its source, CC BY-SA 4.0.