
- 72/100
- Players7 ratings

2001 · Harmonix Music Systems · Beat 'em up · Rhythm
Frequency
PlayStation exclusive
With 4 unique game modes, top hits from major bands in a variety of genres and stunning 3D graphics, Frequency stays in tune with an immersive musical gaming experience.
- Released
- 20 November 2001
- Platforms
- PlayStation 2
- Genres
- Beat 'em upRhythm
- Developers
- Harmonix Music Systems
- Publishers
- Sony Interactive Entertainment
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- Science fiction
- Country
- United States
- Age ratings
- ESRB E
About
Frequency (usually stylized as FreQuency) is a rhythm video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2. It was the first game to be developed by Harmonix. A sequel, Amplitude, was released in 2003.
Keywords
- cyberpunk
- music and rhythm
- 60 fps on consoles
- licensed soundtrack
- music creation
Media
The articlegameplay, story, development, reception
Gameplay
In the game, a player portrays a virtual avatar called a "FreQ", and travels down an octagonal tunnel, with each wall containing a musical track. These tracks contain sequences of notes. As the player hits buttons corresponding to the note placement on the track, the "sonic energy" from within is released and the music plays. If the player plays two measures of the track without any errors, the track is "captured" and the music plays automatically until the next pre-determined section of the song. All songs featured in the game are edited for ease of play.
Some tracks are bonus tracks and only open up when all notes are played, allowing the user to pick up "freestyle" points. Powerups are available which allow the immediate capturing of the track or the doubling of points. If a player continually misses notes, their energy meter reduces until the game is over.
Development
Harmonix had originally pitched the concept of Frequency to Microsoft but were told by now-former vice-president of game publishing Ed Fries that no music-rhythm game would succeed without a custom hardware controller. This advice indirectly led Harmonix to become involved with Guitar Hero with a custom guitar-shaped controller, and leading to a multi-billion dollar franchise.
Reception
Peter Suclu reviewed the PlayStation 2 version of the game for Next Generation, rating it four stars out of five, and stated that "America's first homegrown rhythm action game is a lot of fun".
The game received "favorable" reviews according to the review aggregation website Metacritic. Despite the positive reception, Ryan Lesser, an art director at Harmonix, said that Frequency "didn't sell very well". Frequency won GameSpot's annual "Best Music/Rhythm Game" award among console games, and was a runner-up for the publication's "Best Music" and "Most Innovative" prizes.
Releases by platformdates and regions as published
Editions and related releases
- Followed by
- Amplitude
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Collections1 collection
Platform libraries
- PlayStation 2 games (A–K)Games list (A–K)
Description adapted from its source, CC BY-SA 4.0.
