Ludography
75/100
Players64 ratings
80/100
Critics5 reviews
More scores
Metacritic15 critic reviews
76/100
Metacritic usersuser score
77/100
GameFAQsJust Right
3.21/5
Player reviews
67% positive2,808 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$14.99

Where to get it

From Dust cover

2012 · Adventure · God game

From Dust

A Modern God Game Where Nature is the Star

Released
23 May 2012
Platforms
BrowserPlayStation 3PlayStation PortableWindowsXbox 360
Genres
AdventureGod gameSimulationStrategy
Developers
—
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Themes
FantasySandboxOpen world
Country
France
Age ratings
USK 6PEGI 12GRAC 12+ACB GESRB E10+CERO A
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
7hmain story12hcompletionist
Composers
Tom Salta

About

From Dust is a god video game, designed by Éric Chahi and developed by Ubisoft Montpellier. The game was released for Microsoft Windows, PlayStation Network, and Xbox Live Arcade in 2011. Described as a spiritual successor to Populous, the game revolves around The Breath, which was summoned by a tribe to help them seek and recover their lost knowledge. In the game, players, controlling a cursor, can manipulate matter such as lava, soil, and water.

Players can help the tribespeople to overcome challenges including finding different totems and overcoming natural disasters. In addition to the story mode, the game features a Challenge mode which offers a shorter, but harder experience.

›Story

Explore 13 breathtaking territories of emergent gameplay. Master the natural forces at play on a mysterious archipelago and help a primitive tribe recover the lost powers of their ancestors.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

In From Dust, players assume a god-like, first-person perspective from which they manipulate an archipelago environment in an effort to save and enlighten a nomadic tribe and help them to seek their lost knowledge. With a spherical cursor, the user controls certain types of matter in real time. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly erodes the terrain. Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes.

Campaigns in From Dust are structured as a sequence of missions, whereby completing certain objectives expedites the tribe's progress and bestows additional powers, such as the capacity to jellify water. Tribal shamans alert the player to natural disasters, notably tsunamis and volcanic eruptions, shortly before they occur. These disasters can be inhibited through creative, physical manipulation of the environment: a tsunami can be jellified, wildfires extinguished, and lava flows diverted. Although there is no 'explicit sandbox' mode, Chahi stated that each mission features a distinct map, which the player can return to and manipulate further.

Story

From Dust's story revolves around a tribe which has lost the knowledge of their ancestors – The Ancients. They find themselves located in unknown territory. To solve this problem, the tribe gathers and summons "The Breath", controlled by the player, hoping that it will help them to communicate with nature. However, after the summoning, the tribe desperately want answers to their questions, and have a strong desire to recover the lost knowledge.

The Breath then guides the tribe to different totems allowing them to perform rituals and to construct villages and settlements. A passage will unlock and allow the tribe to discover new lands and places.

Development

On 14 June 2010, Ubisoft announced the development of From Dust at E3, and the appointment of Éric Chahi as the Creative Designer. Codenamed Project Dust, it was marketed as a spiritual successor to Populous, a game developed by Peter Molyneux and Bullfrog Productions in 1989. The development team used the proprietary LyN game engine. Chahi described the game as playing like a sandcastle game, but with elements like lava.

On 16 August 2010, during Gamescom and the European Game Developers Conference in Cologne, Ubisoft unveiled technical footage showing the game's physics engine in detail. In the technical sequence, a narrator explains the user's interactions with the environment, and the effects of each physical element upon the other. During the conference, Chahi presented a lecture entitled "Creating a High-Performance Simulation: A Dynamic Natural World to Play With", demonstrating the world editor that underlies the environment simulation.

Reception

From Dust received generally favourable reviews. Metacritic ranks the PC, PlayStation 3, and Xbox 360 versions of the game with scores of 76, 80, and 81, respectively. The creator of Populous, Peter Molyneux, also had a good impression of the game.

The game's gameplay was commented on positively by critics. Its controls were praised for being simple, intuitive, accessible, and smooth, though some critics noted that the cursor sometimes suffers from fidgeting and lacks precision. Liam Martin of Digital Spy added that such controls made the game relatively relaxing to play. The game's simulation received critical acclaim.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36027 July 2011Worldwide
Windows17 August 2011Worldwide
PlayStation 313 September 2011North America · Europe 14 September 2011
Browser23 May 2012Worldwide

Editions and related releases

Included in
Ubisoft Triple Pack

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Collections7 collections

Description adapted from its source, CC BY-SA 4.0.